THIS IS PURE AWESOME.
SE, hire Vasquez. NOW.
No, but, seriously, this is way awesome.



THIS IS PURE AWESOME.
SE, hire Vasquez. NOW.
No, but, seriously, this is way awesome.
If your goal was to completely and utterly invalidate the existence of the currently-implemented jobs while making the SCH/WAR balance issue look like a joke, you've succeeded admirably.

Blue Mage and Red Mage added to the project. Let me know what you think!
Up next are the katana users, Samurai and Shogun. Should have them up by tomorrow.
Tweaked Thief a bit, too. Still reviewing Valkyrie and Time Mage.
Okay, seriously. Not every job needs Trick Attack, and no healer should ever be able to wholly nullify mechanics with a single button press on a 2-minute cooldown.


i had the page open and noticed something. i was able to select Thaumaturge to see their skills, and it looks like you replaced Surecast with Convert, which is fine, I guess, and you reordered a few of the other job exclusive skills.That is "okay" to do, but you need to make the new list for BLM as well then so that people are aware of what you were planning. This would apply to any Class/Job you do that to.
Last edited by Eloah; 09-21-2016 at 08:22 AM.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.

Hi, Eloah.i had the page open and noticed something. i was able to select Thaumaturge to see their skills, and it looks like you replaced Surecast with Convert, which is fine, I guess, and you reordered a few of the other job exclusive skills.That is "okay" to do, but you need to make the new list for BLM as well then so that people are aware of what you were planning. This would apply to any Class/Job you do that to.
I was making several moves and changes yesterday. But I'm happy to say that, as of now, every single job and class is listed, along with cross-class abilities.
Regarding Sure Cast specifically, heh... I've destroyed it! It's one ability that I have never, ever used on Black Mage. It's been replaced with an AoE DoT called Poison, hearkening back to the FFT Black Mage days.
Also, I'm glad you're still looking at it! It's officially, basically, 'done' now, so I'd *love* to hear any opinions you or anyone else has on stuff.


I thank you the acknowledgement, and I hope that you know that I am just trying to help you create the best ideas you can make. Keep at it I like the branching job ideas a lot, XD.Hi, Eloah.
I was making several moves and changes yesterday. But I'm happy to say that, as of now, every single job and class is listed, along with cross-class abilities.
Regarding Sure Cast specifically, heh... I've destroyed it! It's one ability that I have never, ever used on Black Mage. It's been replaced with an AoE DoT called Poison, hearkening back to the FFT Black Mage days.
Also, I'm glad you're still looking at it! It's officially, basically, 'done' now, so I'd *love* to hear any opinions you or anyone else has on stuff.
I like helping people with their Job ideas, it's fun to help them visuallize and create the job they'd like to play most. Plus I make my own too, I'll post them eventually.
This is... a lot of work for what unfortunately amounts to be a lot of useless ideas and suggestions.
Branching Jobs is pointless. There's a reason SE didn't go further with it after the situation with ACN > SMN/SCH and the balancing issues it brought up. As much as I have my gripes with the CC system, your overhauling of it here would be worse. Then I see stuff like this...
...and any attempt to take this seriously disappears.Shark Bite
Delivers an attack with a potency of 100.
Target is Midlander-sized or smaller Potency: 150
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