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  1. #1
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Guides have their place. However, letting noobs mess up is also part of the learning process into becoming better players. You have to let new players develop intuition to adjust to new and different situations. Good players will be curious on how to improve. Bad players will just be apathetic. That will not change.
    (8)
    Fried popoto enthusiast.

  2. #2
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by lulunami View Post
    Guides have their place. However, letting noobs mess up is also part of the learning process into becoming better players. You have to let new players develop intuition to adjust to new and different situations. Good players will be curious on how to improve. Bad players will just be apathetic. That will not change.
    Playing on old PvP servers is where I got my introduction to watching my back during the vanilla WoW days. Made how I naturally played there and XI leaps and bounds more attentive than the average. Guild/LS leaders always commented how quickly I always responded to (potential) pats/adds during fights, so we could have a small prep time to handle it. Older now and got out of a lot of the more hardcore play, but old habits still stick with me (e.g. spinning the camera quickly to check surroundings mid-fight).
    (1)

  3. #3
    Player
    dragonseth07's Avatar
    Join Date
    Aug 2016
    Location
    Manhattan Beach
    Posts
    922
    Character
    Ratithgar Jovasch
    World
    Sargatanas
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Beckett View Post
    Clearing Hall of the Novice should be mandatory to unlock your airship pass.
    WoW had something similar, and it was mandatory for dungeons and whatnot for a bit. Can you guess what happened?

    Players who were too bad to clear it complained they couldn't weigh down parties like lead bricks until Blizzard changed it.
    (1)

  4. #4
    Player
    TheJarvisMan's Avatar
    Join Date
    Aug 2014
    Posts
    137
    Character
    Sym Sol
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    ...or you could just take a few moments to help explain stuff and boost the community. None of the dungeons have mechanics you cannot explain in a few short sentences.
    (5)

  5. #5
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    This might be a random bit to add, but there is a form of color blindness (the kind that removes red, I think) that makes the orange AoEs next to invisible.

    Thinking of that in terms of Cutter's Cry, 2 bosses are on light brown sand, and one on reddish-black ground. It's an extremely unlikely case, but possible that the poor dragoon may not be able to even SEE the AoEs.


    I recall watching a raid vid on Sephirot wherein one player couldn't see the green AoEs because of his color-blindness.


    Color-blind mode, or at least the option to customized AoE colors, needs to be a thing.
    (1)

  6. #6
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ametrine View Post
    I recall watching a raid vid on Sephirot wherein one player couldn't see the green AoEs because of his color-blindness.
    I think I know which video you're talking about, but I think that was only on the Spirit/Life Force attack (couldn't tell the difference between the colours), but I think he could see everything else. When ARR first came out, AoE's were just red (no pulse or anything), which made them pretty much invisible for players with red colourblindness. Nowadays, they're orange and they pulse (I believe it was made this way for the colourblind community).
    (1)

  7. #7
    Player
    Ametrine's Avatar
    Join Date
    Sep 2013
    Posts
    2,476
    Character
    Diantha Sunstone
    World
    Goblin
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Nestama View Post
    I think I know which video you're talking about, but I think that was only on the Spirit/Life Force attack (couldn't tell the difference between the colours), but I think he could see everything else. When ARR first came out, AoE's were just red (no pulse or anything), which made them pretty much invisible for players with red colourblindness. Nowadays, they're orange and they pulse (I believe it was made this way for the colourblind community).
    It was NEST's videos. They are more in line with their comedy and friend dynamic than actually being guides (though they make those, too). Their Machinist has the form of color-blindness that muddies greens, so the green pools of energy were blending in with ground to him on their Seph Ex runs. He complained that he couldn't tweak the greens to blues so he could see them and was a perfect example on why FFXIV needs more color-blind friendly options.

    He probably can't see friendly mob AoEs, either.
    (2)

  8. #8
    Player
    Nestama's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    4,353
    Character
    Nestama Eynfoetsyn
    World
    Lamia
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ametrine View Post
    snip
    I think it was just the Life/Spirit Force attack that threw him off, since that was also the only time he complained about it (supposedly no issues with the other green attacks). All that said, SE did try to make the two attacks distinguishable. You'd just need to go the extra mile and explain the design of the debuffs and which design goes with which animation of the orb. Vine/plant orb requires a shield debuff. "Eyeball" orb requires the X debuff.

    A colourblind mode would definitely make it easier, though.

    Quote Originally Posted by MayleeMorningstar View Post
    No. If I went into a zone, I did all the side quests, then the MSQ until that brought me to a new zone. I was usually 5 levels ahead of the MSQ by the time I did it, so I barely avoided being synced down for duties. However, I ONLY did quests. Had I done my leves and guildhests as religiously as I did my quests, I probably would have been closer to 10 levels ahead of my MSQ. Or if I did my dungeons twice instead of once when I unlocked one. It's very easy to be far ahead the MSQ just by playing the game normally.
    And you'd also try to keep your gear up to date with your level? (either from quest rewards or purchasing from NPC vendors) By the way, I can't recall if any quests in Coerthas direct you to Ul'dah (where you accept the quest to unlock Cutters Cry).
    (0)

  9. #9
    Player
    MayleeMorningstar's Avatar
    Join Date
    Apr 2016
    Posts
    25
    Character
    Maylee Morningstar
    World
    Cerberus
    Main Class
    Astrologian Lv 70
    Quote Originally Posted by Nestama View Post
    And you'd also try to keep your gear up to date with your level? (either from quest rewards or purchasing from NPC vendors) By the way, I can't recall if any quests in Coerthas direct you to Ul'dah (where you accept the quest to unlock Cutters Cry).
    Oh, I never bought any gear when leveling, I used what I got from quest rewards. Like I said, that gear was usually 5 levels below my own when I first got it. By the time I got a new upgrade, the level difference was even greater. For MSQ dungeons this wasn't much of a problem since I always outleveled those by 5 levels anyway, although I'm sure some people checked my gear and thought I was an idiot. Side quest dungeons were unlocked right away, however, since those were usually picked up from old zones (like Ul'dah).
    (0)

  10. #10
    Player
    Niqote's Avatar
    Join Date
    Apr 2011
    Location
    Gridania
    Posts
    3,069
    Character
    Sa'niquel Amrita
    World
    Tonberry
    Main Class
    Botanist Lv 100
    I feel that its pretty clear you are supposed to dodge AoEs, you should know basic mechanics by self discovery/habit by level 40 and that doing your class and job quests are self explanatory because the tutorial/follow the main scenario quest icon are rather clear.

    But I am a long time player, not just XIV but games. Some people... are not. It's not common sense to them that a Black mage has fire spells or that a Gladiator is a tank and that by taking damage you are lowering the performance of the group as a whole. There are inexperienced people, whether it be ignorance and unwillingness to learn or just a matter of them needing it to be said to them over and over so they 'get it' doesn't matter because they are there none the less.

    It's not a matter of 'looking it up' its about the motivation to be efficient, and some people don't have that motivation. And that's OK.
    It's OK because they are free to lack that motivation. What is not OK, is for them to be a jerk about it. And it is equally distasteful for an experienced player to be a jerk about it.

    I am not accusing either OP or the inexperienced player in question of this. And I can understand an inexperienced player having some gear that isn't quite up to par because they want to see the next great thing and rush without farming/seeking new gear. That will lock them out of content soon enough.

    But this is a MMO, and a MMO requires everyone to put in some effort (patience,willingness to learn) for the communities sake. The sooner that is understood, the more fun we will have.
    (0)

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