Once 4.0 comes out friends, im pretty sure we'll see crazy stuff that was previously not possible, due to the PS3 garbage limitation which held PS4/PC back.
Once 4.0 comes out friends, im pretty sure we'll see crazy stuff that was previously not possible, due to the PS3 garbage limitation which held PS4/PC back.
It's a stupid meme from FFXI that has been revived (back then it was 'PS2 limitations') and given a new spin simply to bash the PS3 (and PS4 too), mostly by stuck-up so-called 'PC master race' players (and before you pass judgement, I'm a PC player too, yet I'm perfectly happy with the console versions, yes even the PS3), who dislike the 'dirty console peasants befouling their game', and use any small excuse to 'explain' why the game is supposedly being 'held back' as a result.
It's just a myth, despite what some might believe.
1) they don't have limited resources.
2) FFXV Development is done for the most part.
3) Yes they can redo the dungeon of the game if we ask, they made time to make Deep Dungeons. After we asked over a year ago. They can make time to make a new or better system.
4) If SE did not care about us then way do a Live latter every 4-6 weeks about the game and upcoming patches?
SE did something like this in 1.0 with the Beast Fortresses. Locked coffers would be in the areas and players would have to defeat a mini boss of sorts that had a chance to drop a key to open said coffers. It was a lot of fun really, spending hours just chatting and fighting and maybe ending the night with some pretty nice stuff. For the life of me I never understood why they didn't bring this back in 2.0
You have to remember 2.0 copied alot of ideas from WOW that is why we don't see them now. Its shame they could of worked on a lot of stuff that made the opened world in FFXI so great and improved on it big time like what 1.0 tried their hardest to do in my opinion. If only they had more time to work on those ideas and make them even better.SE did something like this in 1.0 with the Beast Fortresses. Locked coffers would be in the areas and players would have to defeat a mini boss of sorts that had a chance to drop a key to open said coffers. It was a lot of fun really, spending hours just chatting and fighting and maybe ending the night with some pretty nice stuff. For the life of me I never understood why they didn't bring this back in 2.0
In open world dungeons enemies respawn.Maybe I'm not understanding the idea fully, but I really don't see the point of this?
What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
But open world dungeon are also normally bigger than instanced dungeon to give enough space for every party.
The current dungeons can't work as open world dungeons because of the sizes of them. The devs will have to rework them, and at this point they also can just create a complete new dungeon designed to be open world.
Not like DiademOpen-world Dungeon uh?... so basicly "Diadem" with a diff area, yah no thanks I'd rather they Fix/improve Diadem or just make the "REAL" Open-world more fun/deadly (high Mob lv ignore limit, more mobs/ farther link-arrgo chain dependant on lv of attacker, mob death may spawn a "extra" mob dependant on eather a buff or mob type, etc.)
More like this:
https://www.youtube.com/watch?v=928KPq-vXtg
https://www.youtube.com/watch?v=9H-NveJx9EI
Last edited by Felis; 09-12-2016 at 01:01 AM.
Player
According to the dev team, they do. They explained that in order to make and experiment with new content, they had to gut the 3rd dungeon from the Expert Roulette cycles, scrap the idea of giving the Alexander raids 3 difficulty levels, and goodness knows what else we could've had in this game. 99% of the time whenever someone asks the dev team for something, it's always a "I'll pass it along to the rest of the team" or "We'll consider it".
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