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  1. #17
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by FoxyAreku View Post
    Maybe I'm not understanding the idea fully, but I really don't see the point of this?

    What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
    In open world dungeons enemies respawn.


    But open world dungeon are also normally bigger than instanced dungeon to give enough space for every party.
    The current dungeons can't work as open world dungeons because of the sizes of them. The devs will have to rework them, and at this point they also can just create a complete new dungeon designed to be open world.

    Quote Originally Posted by The_NPC View Post
    Open-world Dungeon uh?... so basicly "Diadem" with a diff area, yah no thanks I'd rather they Fix/improve Diadem or just make the "REAL" Open-world more fun/deadly (high Mob lv ignore limit, more mobs/ farther link-arrgo chain dependant on lv of attacker, mob death may spawn a "extra" mob dependant on eather a buff or mob type, etc.)
    Not like Diadem
    More like this:
    https://www.youtube.com/watch?v=928KPq-vXtg
    https://www.youtube.com/watch?v=9H-NveJx9EI
    (1)
    Last edited by Felis; 09-12-2016 at 01:01 AM.