Results -9 to 0 of 49

Threaded View

  1. #38
    Player
    Kurogaea's Avatar
    Join Date
    Nov 2014
    Posts
    1,365
    Character
    Raifu Kurogaea
    World
    Gilgamesh
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by MicahZerrshia View Post
    Good stuff
    I'm all for open world dungeons, but Xephetol will most like- no-wont be some big place to explore. Long would be more close to the truth, or should I say:


    HALLWAY LONG! XD




    Already I see a set path in an S shape. Straight port, tag, beat down, the ol' usual.

    Anyways, Open world dungeons, Yeeeeeessssss. Someone mentioned it on another forum actually but their idea was we'd explore new beast tribe areas that are highly risky to navigate alone, though I dunno how this stands up now after Xephatol is taking that idea and tossing it. I still think some areas of the world map should be selected for remodeling so we can get some massive Open World Danger Zones. It'd be marked on our map as purple or at least a darker tone, enemies would be formidable with more fierce attacks. Health regen will be slowed when out of battle making coop more optimal but still maintain solo-ability on simple mobs.

    Environmental hazards like pitfalls (THAT DONT MAGICALLY APPEAR), bombs (previous note >:/), trip wires etc. And several paths to make it toward the goal or treasure hidden deep into the zones. And yes, plz add Notorious Monsters. Some requiring teamwork, but nothing drastic like needing 4 people to stand on an object to avoid instant death. Perhaps hitting a hanging trap cage to fall on the monster, while activating another trap. That kinda deal. Ok, idea sneezed out. -sniffles-
    (2)
    Last edited by Kurogaea; 09-11-2016 at 08:10 AM.