I agree there should be some open world in this game. At the VERY LEAST, expanding the beastmen camps to what they were (1.0)...and giving incentive to take a party into their death traps. Even in 1.0 near the end the camps were hardly FFXI level. I'm not expecting FFXI level dungeon layouts (before the hate goes in)...but there should be some sense of putting my foot in the pool to eventually being drowned if I'm being careless the further I go.

These real world dungeons are EASY to create, take little maintenance, and stay relevant with only a little intensive. Peoples biggest fear is FFXI NM drops. I dont think anyones asking for them. Again in 1.0 they had NM drops that dropped mid range gear but it looked pretty cool. Even at release there were small camps but nothing insane.

That and give us an intensive to shout for a mid level party to explore a dungeon for exp/item.

There is one thing this game is largly missing. 8 team parties comprised of newer players and vets (or just newer players). We have plenty of 4 man but no 8 man let alone raid content for lower levels. I don't see why not.