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  1. #11
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by bass9020 View Post
    Look how many people already have issues when areas should have no teleports or less of them.
    Why stop at teleports?
    Next in line is flying.
    Then mounts in general.
    Then chocobo carriers.
    Then sprint.
    And finally running.

    Walk only or bust. Suddenly zones feel ten times larger.
    (1)

  2. #12
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Zojha View Post
    Why stop at teleports?
    Next in line is flying.
    Then mounts in general.
    Then chocobo carriers.
    Then sprint.
    And finally running.

    Walk only or bust. Suddenly zones feel ten times larger.
    Now thats taking it to the extreme which I don't think is wise. Having a bigger size zone with less teleports isn't a bad thing.
    (0)

  3. #13
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Maybe I'm not understanding the idea fully, but I really don't see the point of this?

    What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
    (4)

  4. #14
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Maybe I'm not understanding the idea fully, but I really don't see the point of this?

    What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
    Its adding flavor to the "open" world so people have reasons to go out and not live all day in afkshire.
    (3)

  5. #15
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by bass9020 View Post
    Now thats taking it to the extreme which I don't think is wise. Having a bigger size zone with less teleports isn't a bad thing.
    But is it necessarily a good thing? BDO does away with any form of fast travel and once you've seen the region enough times, it's boring. I don't want to spend an hour running through enormous maps. I want to play the actually game.
    (8)

  6. #16
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Bourne_Endeavor View Post
    But is it necessarily a good thing? BDO does away with any form of fast travel and once you've seen the region enough times, it's boring. I don't want to spend an hour running through enormous maps. I want to play the actually game.
    BDO does it interesting though because you can raise and train horses/camels/elephants. Have you seen a Tier 8 horse with sprint, drift and armor on? I think BDO does open world really well compared to xiv since everything is in the open world. They don't give the player options, either the player agrees to the terms or doesn't play. The one thing every BDO players does not want is fast travel, people love that the game makes you travel different ways to get places. When the winged horse was announced people were flipping out because they thought it would fly, literally no one wants that. No one complains about open world in BDO like xiv players do.

    (BDO is my other main game besides this :P)
    (1)
    Last edited by bass9020; 09-08-2016 at 01:28 AM.

  7. #17
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Quote Originally Posted by bass9020 View Post
    Its adding flavor to the "open" world so people have reasons to go out and not live all day in afkshire.
    But without an incentive, this wouldn't actually change that?

    I certainly have no desire to go into an empty brayflox or haukke manor unless there's something cool I can earn in there, otherwise I'll just queue into it for experience on low level alts like I do already.
    (4)

  8. #18
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FoxyAreku View Post
    But without an incentive, this wouldn't actually change that?

    I certainly have no desire to go into an empty brayflox or haukke manor unless there's something cool I can earn in there, otherwise I'll just queue into it for experience on low level alts like I do already.
    I posted things on the first page that these open world places could offer. I know they aren't anything exciting but its still something.
    (0)

  9. #19
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by bass9020 View Post
    BDO does it interesting though because you can raise and train horses/camels/elephants. Have you seen a Tier 8 horse with sprint, drift and armor on? I think BDO does open world really well compared to xiv since everything is in the open world. They don't give the player options, either the player agrees to the terms or doesn't play.

    (BDO is my other main game besides this :P)
    I have. Although it does improve travel speed notably, it does get old travelling through the same areas again and again. Case in point, Horizon to Vesper Bay during ARR. After a while, it just got annoying despite the game presenting a perfectly logical reason why VB didn't have an Aetheryte. Getting people out into the open world is fine, but I want it to be interesting. Having to travel through zones as massive as the Churning Mists or Dravanian Hinterlands would feel tedious to me.
    (4)

  10. #20
    Player
    Moomba33's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    987
    Character
    Eva Gamirdren
    World
    Ultros
    Main Class
    Archer Lv 100
    Don't really see the appeal of open world dungeons honestly.
    New content isn't a bad thing but I don't really get what this adds over instancing.
    I spend a lot of time in the world as it is doing gathering and treasure maps and I often see other players out doing the same thing + hunts, quests, and leves so the current world doesn't feel dead to me.
    (4)

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