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  1. #1
    Player
    Felis's Avatar
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    Mar 2011
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    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The devs have to remake the dungeons, to give them the size of a Heavensward zone, where players don't step on the other players feet.

    Quote Originally Posted by Critical-Limit View Post
    Address for me how these open world dungeons won't become face roll as I lvl increases. I think that's a issue that needs addressing also.
    Dungeon Leve system, where the level of the Leve enemies depend on the average level of the party.
    And make every enemy outside of a leve not worth to kill, except maybe for crafting loot.
    (0)
    Last edited by Felis; 09-08-2016 at 12:14 AM.

  2. #2
    Player
    FoxyAreku's Avatar
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    Jul 2014
    Location
    Limsa
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    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    Maybe I'm not understanding the idea fully, but I really don't see the point of this?

    What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
    (4)

  3. #3
    Player
    bass9020's Avatar
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    Jun 2011
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    Gridania
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    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by FoxyAreku View Post
    Maybe I'm not understanding the idea fully, but I really don't see the point of this?

    What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
    Its adding flavor to the "open" world so people have reasons to go out and not live all day in afkshire.
    (3)

  4. #4
    Player
    FoxyAreku's Avatar
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    Jul 2014
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    Areku Foxfire
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    Hyperion
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    Scholar Lv 90
    Quote Originally Posted by bass9020 View Post
    Its adding flavor to the "open" world so people have reasons to go out and not live all day in afkshire.
    But without an incentive, this wouldn't actually change that?

    I certainly have no desire to go into an empty brayflox or haukke manor unless there's something cool I can earn in there, otherwise I'll just queue into it for experience on low level alts like I do already.
    (4)

  5. #5
    Player
    bass9020's Avatar
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    Jun 2011
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    Versatile Bottom
    World
    Faerie
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    Summoner Lv 90
    Quote Originally Posted by FoxyAreku View Post
    But without an incentive, this wouldn't actually change that?

    I certainly have no desire to go into an empty brayflox or haukke manor unless there's something cool I can earn in there, otherwise I'll just queue into it for experience on low level alts like I do already.
    I posted things on the first page that these open world places could offer. I know they aren't anything exciting but its still something.
    (0)

  6. #6
    Player
    Felis's Avatar
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    Mar 2011
    Location
    Gridania
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    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by FoxyAreku View Post
    Maybe I'm not understanding the idea fully, but I really don't see the point of this?

    What would these areas feature other than just being closed in areas with nothing to do? After dungeon completion all the mobs are dead and gone, so it would just be an empty area that no one would go to.
    In open world dungeons enemies respawn.


    But open world dungeon are also normally bigger than instanced dungeon to give enough space for every party.
    The current dungeons can't work as open world dungeons because of the sizes of them. The devs will have to rework them, and at this point they also can just create a complete new dungeon designed to be open world.

    Quote Originally Posted by The_NPC View Post
    Open-world Dungeon uh?... so basicly "Diadem" with a diff area, yah no thanks I'd rather they Fix/improve Diadem or just make the "REAL" Open-world more fun/deadly (high Mob lv ignore limit, more mobs/ farther link-arrgo chain dependant on lv of attacker, mob death may spawn a "extra" mob dependant on eather a buff or mob type, etc.)
    Not like Diadem
    More like this:
    https://www.youtube.com/watch?v=928KPq-vXtg
    https://www.youtube.com/watch?v=9H-NveJx9EI
    (1)
    Last edited by Felis; 09-12-2016 at 01:01 AM.