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  1. #1
    Player
    MicahZerrshia's Avatar
    Join Date
    Aug 2011
    Posts
    2,229
    Character
    Nadja Zielle
    World
    Sargatanas
    Main Class
    Arcanist Lv 100

    Open world dungeons are there, let's use them

    I just mentioned this in another thread but I feel it should have it's own.

    There are so many beautiful zones that are made into faceroll dungeons in this game that we never have the need to visit or get the chance to explore. I would love to see the implementation of dungeons we have completed (post hm) as open world. Let us explore Amdapor, Wanderer's Palace, Snowcloak and such. From a lore standpoint only a few dungeons (like the Vault) would be off limits.

    The maps and assets are there, the music is composed. No need to put fates in them, give them notorious monsters instead, something we need to spawn that drops useful gear for leveling or glamour and synthing mats, not silly hunt marks, real NMs. Throw some gathering nodes in and just make interesting lil areas to explore or find.

    They don't need to be high population areas but it would be amazing for them to be utilized. Especially if you are going to make whole expanses of land into a dungeon (hello Xelphatol). It would be little work and would be amazing, give players something they have been asking for since day 1 and expand the world immensely.

    Thoughts?
    (27)

  2. #2
    Player
    starLivitation's Avatar
    Join Date
    Oct 2013
    Posts
    485
    Character
    Starfish Melody
    World
    Phoenix
    Main Class
    Conjurer Lv 80
    I like but think SE dont wana do it for several reasons.

    1) lag, when u got multi people same area doing the same thing, people won't be even able to load or lag
    2) mobs die, wait for respawn, the more people same room, the less there will be to share
    3) rewards of tomes is not gona be possible how are u gona distrubute tome rewards to random people
    4) agro and claiming, how is it gona work? this is not a fate we are dealing with dungen mobs here.

    with the limited resources SE has, and most money going into FFV development, i don't see why SE would even thinking of changing the dungen model, we keep paying and subscribing, and as long as we do that, SE is very happy.
    (2)

  3. #3
    Player
    Blackcanary's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lermosa
    Posts
    869
    Character
    Rogue Fuki
    World
    Shiva
    Main Class
    Arcanist Lv 90
    I fully agree to this. I actually made a thread about this about 2 or 3 months after the game came out. Here http://forum.square-enix.com/ffxiv/t...Up-To-Explore. I do do feel if they did this this would bring life back into the the world out side the city's cause right now it is boring as hell.
    (3)

  4. #4
    Player
    Gumbercules's Avatar
    Join Date
    Apr 2012
    Posts
    552
    Character
    Gumbercules Thesecond
    World
    Hyperion
    Main Class
    Miner Lv 80
    best I could think of to make this "viable" is as a catch up mechanic to be honest, for example when 4.0 comes out make the "MSQ" dungeons open world, so instead of queuing up to clear you can run into the zone and kill the NM last boss/ get item there. (as an extra option along with still just queuing up or platoons (assuming i am understanding how they work and a newer player could even access em that early on)) Still even this i don't see happening and I think were underestimating the amount of work to actually making it "open world", after all it would be work for the world design team, on top of making more world for the then current/future areas of the game.
    (0)

  5. #5
    Player
    Confidence_Trick's Avatar
    Join Date
    Dec 2015
    Posts
    127
    Character
    Foedral Fell
    World
    Cerberus
    Main Class
    Dark Knight Lv 60
    Oh, let's not and say we did.
    (3)

  6. #6
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by starLivitation View Post
    I like but think SE dont wana do it for several reasons.
    Egh, with the way even the "open world" is segmented by borders and loading screens, the only difference between an instance and the open world is the limit on people in the area and walking through the border. Add invisible walls and you become unable to even follow a different route than in the dungeon as you "explore". It's not like you could jump from Wanderer's Place down into the lake for the lulz, you'll be blocked by invisible walls either way because there's no swimming so SE can't allow you into any non-shallow body of water.

    Can't say I'm too hot on it. It wouldn't help in creating a more cohesive world, which would be precisely what I'd want in open world changes.
    (2)

  7. #7
    Player
    Critical-Limit's Avatar
    Join Date
    Oct 2015
    Location
    Ul'dah
    Posts
    570
    Character
    Xizzy Azenith
    World
    Zalera
    Main Class
    Monk Lv 80
    Address for me how these open world dungeons won't become face roll as I lvl increases. I think that's a issue that needs addressing also.
    (0)

  8. #8
    Player
    bass9020's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    1,038
    Character
    Versatile Bottom
    World
    Faerie
    Main Class
    Summoner Lv 90
    This game caters the hub based crowd who hate to leave the precious tomestone town. Look how many people already have issues when areas should have no teleports or less of them. Its never going to happen and honestly thats a real damn shame. They could do so many things with open world places like add rare gathering spawn points, NMs(could be scrolled based so everyone has a chance), random coffers that could be puzzled based, etc.
    (4)

  9. #9
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    Good luck getting em out of Idyllshire!

    This is why i love gathering.

    You have to be out there. .....doing stuff..

    I have my fighting classes too...but yeah. Sit in Idyllshire. Dungeon pop. Rinse and repeat.
    (1)

  10. #10
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    The devs have to remake the dungeons, to give them the size of a Heavensward zone, where players don't step on the other players feet.

    Quote Originally Posted by Critical-Limit View Post
    Address for me how these open world dungeons won't become face roll as I lvl increases. I think that's a issue that needs addressing also.
    Dungeon Leve system, where the level of the Leve enemies depend on the average level of the party.
    And make every enemy outside of a leve not worth to kill, except maybe for crafting loot.
    (0)
    Last edited by Felis; 09-08-2016 at 12:14 AM.

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