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  1. #1
    Player
    Karleguarth's Avatar
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    Mar 2011
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    Character
    Bum Bum
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    Titan
    Main Class
    Marauder Lv 50

    Mob drop VS DoL gathering rate

    In 1.19, I'm actively leveling up DoH classes which I left untouched..

    Some level up very very quickly, if the materials being used are from DoLs

    But when the main material are gathered from mobs,
    the difference is so huge that makes you think something is wrong with the drop rate balance.

    Let's take Cobalt Ore and Boar Hide as an example,
    with a level 40ish miner, getting a stack of cobalt can be done within 2 hours.

    But for Boar Hides, I spent 2 hours and it's only 35 skins I got, the same goes for Peiste Skin and Toad Skin, the drop rates are really bad for these two.

    And to my surprise, Peiste Skin, which is used at a lower level by Leatherworker are level 50+ mobs in Riversmeet. I stopped trying to get any of the skins there after killing 5-6 peistes to give me 1 single skin.
    Whereas raptors are running everywhere in Iron Lake, and their drop rate seems to be the best among all other skins used @ lower levels, not to mention their high level range.

    I hope a DEV can give a response on this matter and see it's intended or soemthing being overlooked.. at this rate the prices of these materials will never be suited/affordable by the crafters of the needed levels.

    It also leads to a problem which level 50s are constantly occupying lower level spots.
    I myself had already been in at least 2 conflicts with other players due to this reason.
    (4)
    Last edited by Karleguarth; 11-09-2011 at 10:02 PM.

  2. #2
    Player
    Betelgeuzah's Avatar
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    Mar 2011
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    3,083
    Character
    Captain Lalafist
    World
    Odin
    Main Class
    Arcanist Lv 82
    I'm not sure if I understood you but-

    it would not be odd if gathering has a lot less supply than DoW/DoM activities. To compare these two you have to compare the relative potential userbase playing them and actively collecting mats.
    (1)

  3. #3
    Player
    Hachiko's Avatar
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    Oct 2011
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    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Seems like a pretty big design oversight. The problem is exactly the same for Blacksmithing through Steel, and Weaving through Krakul Fleece

    The problem is that the devs probably think like Betelgeuzah. That is, they don't think.

    Theoretically because anyone can farm the mats with a DoW class, they should be more abundant when compared to DoL mats. The problem is that there are far more things to farm as DoW classes, and things like Peistes, Bombs, Brutal Sheep etc don't get farmed because they aren't an efficient thing to level on, or because there just aren't large populations of them.

    Then, to further exasperate the problem is the inventory woes. Not everyone killing the mob knows that Fleece, or Boar hides, etc, are difficult to come by, which leads to the situation where people don't put them up on the Markets unless they're going out there to farm them for profit, which drives prices WAYYY up.

    SE should have the goal that roughly all the same level mats sell for roughly the same price.
    (2)

  4. #4
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Hachiko View Post

    SE should have the goal that roughly all the same level mats sell for roughly the same price.
    Then they would have to ensure that the supply and demand for everything is always roughly the same, which is impossible.
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  5. #5
    Player
    Hachiko's Avatar
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    Oct 2011
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    433
    Character
    Shaenrael Calgarawyn
    World
    Lamia
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Rentahamster View Post
    Then they would have to ensure that the supply and demand for everything is always roughly the same, which is impossible.
    That's the goal though. unless a mat is SUPPOSED to be much more rare for some reason (e.g. gems, something not required en masse) other than making it a pain to level, the supply and demand should be roughly the same.

    For DoL mats, Flax, Iron, Cobalt, etc. it's close to uniform. For kill mats, bomb ash, Fleece, Diremite Webs, Aldgoat skins and up, the prices are roughly 10-20x what the DoL mats are.

    And SE controls both the supply (by changing monster drop rates) and demand (by adjusting how much of a mat drops).

    By making it so that the drops you need to go from level 35-45 as a LTW are a 15% drop from level 45-50 mobs uniformly, there is a problem.
    (0)

  6. #6
    Player
    Karleguarth's Avatar
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    Mar 2011
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    Character
    Bum Bum
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    Titan
    Main Class
    Marauder Lv 50
    I'm still unclear whether the current drop rates of the said materials are on purpose or not.

    Look at level 1 - 30 synths, you can almost get the materials from mobs with a DoW/M suiting the level of the synth
    (Aldgoats, Bombs, Hippos, antelope etc.. And yes Bombs is included because there's an easy spot for them which not much people notice)

    After level 30, however, classes like weaver, leatherworker, blacksmith will have to look for materials obtained by higher level of other classes:

    Cobalt/Mythril with miner able to harvest a grade 4 or higher node.
    Boars @ level 40 which is used by leatherworker around level 30
    Karakul fleece @ 40

    This is exactly how the game was like, in 1.18 or before, when a level 5 synth, for example,
    needs something from a monster drop which is level 30.

    To me it's probably done on purpose, to retain the previous leveling curve but allow easier access to new players to prevent them being frustrated right on starting the game. So I don't really want do dig deep here.

    My main concern about the materials is,
    having a level 50 DoW/M, while compared to having a DoL of level 50,
    the drop/hr is really bad as DoLs can get the materials solo easily with the newly improved warm/cold game where the area you have to aim for during the 2nd phase is static: you just need to hit a few Enter and you'll be getting 1-3 of the needed material.

    But look at DoM/W, killing something like a level 50-54 peiste is much more time consuming, and much more effort.

    Like Hachiko said, if something is needed to adjusted it has to be done by SE:

    Either adjusting link/chain bonus which leads people interested to form a party to farm these mobs..
    Adding more spots for these mobs with more level variations so that their gain/hr is competitive to DoL's
    and...

    Adjusting leve rewards of the DoHs so that they can have a alternative source of getting these materials, even in small amount.

    I'd really like to see some level 30 or even 25 leves of leatherworker that give me even just one peiste skin that I cannot use at the moment I finish the leve, but at least I can choose to sell/store them to help my grinding of the upcoming tier of my DoL class.
    (0)

  7. #7
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    The reason is, we never get DoL Shepherd class. That class would be gathering those materials, like MIN gathering ore which can also drop from Coblyn at much lower rate.
    (0)

  8. #8
    Player
    Karleguarth's Avatar
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    Mar 2011
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    Character
    Bum Bum
    World
    Titan
    Main Class
    Marauder Lv 50
    Must have an ability to skin dead mobs like siphon TP/MP.. :P

    Oh wait it's actually possible..
    (0)