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  1. #101
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,345
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Shippuu View Post
    And? Your point being? Still doesn't change the fact that another job can be added that has similar abilities related to parry. To say amother job can't have anything proc off of a parry is like saying DRK shouldn't have been added because PLD procs a shield swipe off of a block which is fundamentally the same as a parry.
    sure they can add another tank with a 2 hander sword wich has mechanics around parrying. but isn't that a bit... boring?
    (3)

  2. #102
    Player
    Velhart's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    2,849
    Character
    Velhart Aurion
    World
    Hyperion
    Main Class
    Machinist Lv 80
    Traditionally Samurai has been a heavy armored class, but the options Square gave were funny.

    FFV: Samurai used great katanas, but they were 1-handed with a shield as an option unless you use the 2-Hand ability.
    FFVI: Cyan used heavier armor and a great katana with a shield as an option.
    FFVII: Sephiorth used a 2-handed.
    FFX: Auron used a 2-handed.
    FFXI: Samurai favored more on the heavy DPS armor side but could use some lighter armor also. Also was two-handed.
    FFXII: Great katanas were two-handed.
    FFT: Samurai were heavy armored.

    If FFXIV sticks to tradition then likely either Samurai will be a heavy armored DPS class like Dragoon, or be a tank perhaps more like WAR. I would bet on DPS, but who knows with SE. Of course there is the Swordmaster from FFTA series that is basically Samurai, but not sure if SE would go off that.
    (0)

  3. #103
    Player
    lulunami's Avatar
    Join Date
    Feb 2014
    Posts
    400
    Character
    Rurulu Namilu
    World
    Excalibur
    Main Class
    Arcanist Lv 90
    Hopefully they give Samurai a large sword in the weapon slot and a smaller weapon in the shield slot. Different weapon skills/abilities will use the large or small sword. It would look much better aesthetically if the Samurai constantly swapped between weapons during animations. I expect Samurai to be a DPS job in this game though.
    (1)
    Fried popoto enthusiast.

  4. #104
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Cynric View Post
    There are no sword DPS. - They could use anything as a sword DPS but Sam seems to be very wanted in both our community and the JP community as a sword DPS.
    ninja have short swords in they arsenal, some even are close to touch the ground, so thats not a excuse
    Quote Originally Posted by Cynric View Post
    Square has had issues balancing 3 tank jobs - They've already had a ton of issues balancing three tanks. I feel they'd rather introduce a blunt tank than introduce another slashing tank which would make it even harder to balance between the current tanking jobs. The amount of revamping needed would be very high.
    the most balance issuses from the tanks was the str meta how as been solved, some paladin agro issues how as been solved, and the huge utility of the war bcs the job dont have any one to shap in OT spot and as been adresed to by yoship himself, bring a new tank can make more easy balance the tanks bcs they are obiously designe to work in bot MT and OT but shining in only one spot, ergo PLD/DRK vs WAR.

    Quote Originally Posted by Cynric View Post
    The backlash from making DRK a tank was high. I highly doubt they'd want to experience that again.
    there is no baklash, DRK is now one of the most popular tanks behind WAR, and make a lot of players how never play the tank role find a new horizont in the game.

    Quote Originally Posted by Cynric View Post
    If they're doing it considering what the community wants then it will be a melee DPS.
    nah, part of the community(with some are selfis and only want every new job become DPS with no exception) want SAM dps, but they are a lot of players how want a SAM tank, i preffer SAM tank but im up to for be dps.

    and that others are saying about a new tank or SAM tank dont bring nothing new, is the same for dps you know, what a new dps go to bring to the actual ones? a dsp with new mechanics to play, is the same for tanks and healers, they are a lot of fields that SE can go to make new tanks healers and dps enjoyable.

    and on topic, i say a katana and meaby scabbard too.
    (2)

  5. #105
    Player
    Jonnycbad's Avatar
    Join Date
    Apr 2015
    Posts
    2,252
    Character
    Seraphus Highwynn
    World
    Gilgamesh
    Main Class
    Lancer Lv 100
    Did Samurai really parry with their swords? I didn't think katanas were broad or strong enough to withstand blows from other swords without shattering/snapping.
    (1)

  6. #106
    Player
    Cynric's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    1,224
    Character
    Cynric Caliburn
    World
    Cactuar
    Main Class
    Viper Lv 100
    @Shao:
    Saying Ninjas use swords is like saying Monk uses Katars. The weapon type is dagger or twin . Not sword. Going by weapon drops is not a way to judge the actual weapon used by the job. Also strength has absolutely zero to do with the tank balance issues. Maybe you should check the tank forum for real information.
    (0)

  7. #107
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Jonnycbad View Post
    Did Samurai really parry with their swords? I didn't think katanas were broad or strong enough to withstand blows from other swords without shattering/snapping.
    Sure they did, but they didnt use it like a shield or anything, more like how rapiers are used to redirect and deflect hits, instead of straight up stop the blow with blunt force.
    (0)

  8. #108
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    If they make Samurai a tank, it's more likely to dual wield, to better differentiate it from Dark Knight. If they make Samurai a damage dealer, it's more likely to have a single two-handed sword to better differentiate it from Ninja.


    Quote Originally Posted by lulunami View Post
    Hopefully they give Samurai a large sword in the weapon slot and a smaller weapon in the shield slot. Different weapon skills/abilities will use the large or small sword. It would look much better aesthetically if the Samurai constantly swapped between weapons during animations.
    ^- This is what I'd like, though.
    (2)

  9. #109
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Cynric View Post
    @Shippuu
    Exactly this. I originally switched to DRK and the entire job is based around parrying.
    This is absolutely incorrect. The entire DRK job is based around 3 things. Mitigating Damage, Maintainging Enmity, and MP management. Of all their abilities, only 3 involve parry, how is that anywhere close ot being entirely based of parry?


    In order to reach your DPS ceiling as a DRK you have to be able to parry. In order to be able to reset your stun you need to parry. In order to even do something similar to storms path you have to parry. DRK is already a parry tank.
    Most of that is bad design from the get-go. There's really no content that requires the stun to be reset, and most situations that might call for multiple stuns in quick succession are ones where your chances of procc'ing a parry let alone one that resets the cooldown cannot be relied upon. And tying their mitigator to a parry proc makes them lose utility if they aren't the primary tank. These aren't good arguments for your case to be honest.

    As far as the weight behind the attacks and the stance. I did say in my opinion it seems like they just used the assets. It looks very similar to how I'd imagine a Samurai-tank would attack, and I just don't see them making another two handed sword user a tank.
    You're welcome to have your opinions but there's very little about DRK attack animations that could work for a Samurai. Still, there will naturally be some overlap, just like if a tank uses some kind of 1H weapon, whether it's like Red Mage with a rapier, or some 1H blunt weapon there will be the same amount of (if not more so) of overlap between animations. You can do a lot more with 2 handed weapons than you can with 1 handed weapons in terms of visual style and attacking animations.

    Going off of that if they did make Sam a tank it definitely would not be a parry tank. DRK is already the parry tank. It would not be a magical tank as DRK already holds that as well. DRK also has the "counter attack" style down with low blows/ reprisal.
    "Definitely" huh? I wasn't aware you were a developer for SE and thus could speak in such absolutes regarding what they can and cannot do. For one, it doesn't need to be a parry themed tank, and two, it absolutely can and could be one anyways. DRK having a single magical based defensive cooldown does not rule out other future jobs also having magical based defensive cooldowns. That's akin to saying they can't add DRK because PLD already has Rampart etc. Yet here we are with DRK who has defensive cooldowns that are almost identical to PLD's. So you cannot in any way, shape, or form, say that SE can't add another tanking job with similar abilities to an existing tank. Your arguments so far are nonsense.

    The chances of it being a DPS are much higher than it being a tank. That's not to say the chance is zero but it's just not a very high chance. Due to these reasons.
    It's chances of being a tank are still very high as it's one of few iconic FF jobs that is highly requested that can fit the mold of what a tank is in FFXIV. Your following reasons are bunk and here's why:

    There are no sword DPS. - They could use anything as a sword DPS but Sam seems to be very wanted in both our community and the JP community as a sword DPS.
    Ah there it is, the usual go-to argument. There is no magical rule that claims there has to ever be a sword based DPS. It's not some vital crutch that must be in an MMO. If they don't want there to be sword DPS then they don't have to make them. There's zero claims by any of the developers that they feel the game is lacking because it has no sword using DPS job. One could also argue that swords are universally seen as "Heroic", and that the tanking role best fits the image of a hero and so the tanks having swords makes the most sense.

    There is already a 2h sword Tank user - DRK has pretty much everything that SAM as a tank would have had when thinking inside the box involving parry/counter/partial magic damage.
    This, like your previous argument, holds no weight. Once again there's no magical rule that says there cannot be any kind of overlap in weapons used. Plenty of MMO's have everyone using the same weapons. On top of that, Katana is always classed as it's own weapon type in Final Fantasy games. It would be wielded entirely different than DRK's wield.

    Square has had issues balancing 3 tank jobs - They've already had a ton of issues balancing three tanks. I feel they'd rather introduce a blunt tank than introduce another slashing tank which would make it even harder to balance between the current tanking jobs. The amount of revamping needed would be very high.
    You start by saying they have a hard time balancing the tank jobs (debatable), yet then say they should add a blunt tank that would throw off the synergy the existing tanks have with each other? Another tank using slashing damage is a positive when it comes to balancing, not a negative. Tanks sharing a common damage type means they are more easily interchangeable in content. Throwing in a blunt damage tank is what would throw a small wrench in the system.

    The backlash from making DRK a tank was high. I highly doubt they'd want to experience that again.
    Evidence? There will always be a vocal minority complaining about everything in this game. To this day though, threads pop up everywhere of people giving tanking a try just because Dark Knight enticed them to try it, and this trend should be strived for in future tanks. There will be a backlash no matter what tanking job is chosen. People will complain if the new tank is Red Mage, Blue Mage, Dancer, etc. because it will be a role that isn't their preferred one.

    Diadem had a more negative impact backlash-wise than DRK tank ever did. Heck, the moogle quests in Churning Mists had an even bigger negative impact than that, to the point Yoshida has apologized multiple times. You don't see him ever apologizing about Dark Knight, do you?


    This isn't to say it can't be a tank I just highly doubt it. Especially if they're going by what the community wants.
    Really? What the community wants? Considering every time a Samurai thread pops up it's filled with contention about if it should be a tank or dps. That means the community is definitely divided on the issue. Naturally there is also more DPS players than tank players so of course it will appear as more people wanting it to be a DPS. One could say the community wanted DRK as a DPS and yet it's now a tank, so not always what the community appears to want is what it'll get. The community wants Samurai, but ultimately SE will decide it's role.
    (3)
    Last edited by Shippuu; 09-09-2016 at 07:52 AM.

  10. #110
    Player
    Shippuu's Avatar
    Join Date
    Mar 2013
    Posts
    628
    Character
    Shippuu Nammuu
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Tint View Post
    sure they can add another tank with a 2 hander sword wich has mechanics around parrying. but isn't that a bit... boring?
    Only boring to those who lack creativity to see the multitudes of options that could be available still.

    Quote Originally Posted by Jonnycbad View Post
    Did Samurai really parry with their swords? I didn't think katanas were broad or strong enough to withstand blows from other swords without shattering/snapping.
    Doesn't really matter if they did or not in real life. This is a fantasy. Nobody could wield the massive swords Dark Knight gets, let alone parry with them, yet that's what DRK does. You can't parry well with a heavy, off-balanced Greataxe either, yet WAR's get to parry 100% of attacks from the front for 20 seconds.
    (2)

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