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  1. #1
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60

    High Magic Potency Weapons for All Weapon Classes.

    Currently Magic Potency is the stat that allows for a user to be more effective with casting spells. It is essentially something along the lines of Attack Power for Physical Attacks.

    In general though Melee weapons have a limit to how high their Magic Potency goes, a huge majority of them never see above 5. While most Mage Weapon Classes see 50+ on their Magic Potency.

    As a result to be a decent magic user you are limited to Mage Weapon Classes only, so properly filling the roles of a Hybrid Job like Paladin, Dark Knight, White Monk, Holy Dragoon are very difficult.

    To rectify this, a series of weapons needs to be released that gives access to Higher Magic Potency at the expensive of total Attack Power or a negative to Physical Accuracy.

    These would be similar to the Rune Weapons from FFXI, They were Melee weapons most/all magic Jobs or Hybrids could use and would use the Mages stats (and MP) to pay for extra damage or other hidden side effects.

    I Feel these types of weapons would help allow some players to properly portray Hybrid Job/Class Combinations.



    Examples:
    Current:
    Banneret Lance Rank 48
    Attack: 171
    Accuracy: 133
    Critical Hit Rate: 144
    Parrying: 144
    Magic Potency: 14
    Magic Accuracy: 118
    Damage Type:
    Piercing: 100%

    A crafter can imbue it with Magical Ability

    Holy Banneret Lance Rank 48
    Attack: 90
    Accuracy: 105
    Critical Hit Rate: 144
    Parrying: 80
    Magic Accuracy: 118
    Magic Potency: 126
    Damage Type:
    Piercing: 80%
    Fire: 10%
    Wind: 10%
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  2. #2
    Player
    Veronica's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    105
    Character
    Cutie Q'ueue
    World
    Faerie
    Main Class
    Arcanist Lv 90
    This sounds like a great idea.
    Right now the only way to up your spell damage as a melee is affinity (like that +10 conj affinity)
    (0)
    Check out my Youtube:
    http://www.youtube.com/user/NewbVeronica

  3. #3
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    There are some accessories that increase Magic Potency, but they are limited.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

  4. #4
    Player
    NoMX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Not much of a fan of this idea. Why do melee classes need to be able to use spells at the same effectiveness of magic classes when magic classes can't do the same with melee skills? Seems kind of silly. Besides, nukes reeeally suck in this game to begin with, so you aren't missing anything. Beyond 30 you're better off using your dart or AOE dart 90% of the time, with only a few exceptions.
    (0)

  5. #5
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Just bring out specific magic that can only be equipped by specific classes and isnt tied to magic potency?

    eg. Holy
    (0)

  6. #6
    Player
    NoMX's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Duh
    Posts
    66
    Character
    Mina Nkosi
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by viion View Post
    Just bring out specific magic that can only be equipped by specific classes and isnt tied to magic potency?

    eg. Holy
    Well, they already have some. One example is Shadowsear. Nobody can use it but THM.
    (0)

  7. #7
    Player
    Cairdeas's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,759
    Character
    Julie Nymphiel
    World
    Balmung
    Main Class
    Marauder Lv 60
    That doesn't allow for True Hybrid Job/Class combinations.
    (0)
    I have to thank Square-Enix for the amazing job they have done recreating Final Fantasy XIV from Scratch. Especially the inclusion of Missing Genders which we petitioned for in good faith. This was proof to us players that the Developers are truly Sympathetic to our requests and that being honest and vocal can pay off with the amazing characters we have who are Female Roegadyn, Male Miqote, and Female Highlanders. Thank You SE, Thank You Community Team, Thank You Yoshi-P.

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