That sounds more like you're chipping away at the paint job rather than actually showing damage. OP wants to see actual physical damage to gear and you can sort of see it with the zombie BLMs and WHMs you fight in the Lost City of Amdapor hard mode.Not really, all they'd have to do is introduce a function that, once gear repair gets to a set percentage, dulls the gear. No new models & not really an added effect, merely a shift in the colour wheel (actually, a shift in the chroma). To make it even easier still they could just turn the gear a set colour at a defined repair level.
These abilities are already in the system as we can change colours via dyestuffs. The server would be, in essence, dyeing the gear at the preset percentage. Should be very simple with a decent game engine, which we are led to believe SE has.

I would like idea. At certain damage percentages it just applies a dirt/scratch overlay to your character.
Make the graphics look in a way that works on both skin and gear - like a smudge of dirt - so its just the one overlay regardless of it you are wearing a bikini or full metal gear.



I don't see this as being worth development time to be honest.
Instantly made me think of this
From Parasite Eve 3rd Birthday, honestly feel it sucked as a PE game. However I agree on the no, we don't need clothing to be damaged, nice touch but a pointless effort in the end I feel.


"Decal Texturing" will do the job.
No thanks. Leave my gear look alone. I don't want anything to show my gear damaged, we spend a long time on glamours don't want to mess up the look at all thank you.



PS3 limitations.
When this happens maybe actually have bare feet when we take our footwear off.

I always thought chest bandages would be really great glamour-- I mean MNK/NIN have handwraps already so why not?
But honestly if you're wanting all gear to show damage to be even halfway to believable they'd have to go over every single model and there's so much more important things SE needs to focus dev time on before stuff like this.
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