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  1. #1
    Player
    Enur's Avatar
    Join Date
    Nov 2015
    Location
    Ul'dah
    Posts
    445
    Character
    Ruruneji Seseneji
    World
    Odin
    Main Class
    Pugilist Lv 70

    One of this games larger unmentioned flaws: Sound Design

    Having now tried several other mmo's (WoW, Guildwars 2, swtor, neverwinter and a few freemium games) i cant help but notice one thing they all have in common. Their sound is great. Now dont get me wrong, the music in ffxiv is amazing and the one soundrelated thing i have no problems with. But, and heres a very big but, everything from punching monster to getting gil feels incredibly weak.

    UI Sounds

    For the UI theres mostly standard beebs bloobs. No real complaint other than the gaining gil sound. In WoW, when i aquired a large amount of gold i could feel it. And it felt good. Very good. Almost addictingly good. While on the other hand in FFXIV when i get a huge amount of gil, be it from aquapolis to retainers, i feel nothing. I only see a number grow. And just seeing a number growing is boring, when i could feel the number growing.

    Ability Sounds

    This is were my biggest issue with the sound design is. Every single attack i have seen so far have been disappointing. As a monk i dont feel like im punching a dragon to the death. I feel like i am dancing behind it. My strikes have no weight behind them it sounds like, because animation wise, i am killing it with fortythousand fiery fists of fury. That just doesnt translate well when all i can hear is "slap, slap, slap poof". I believe that many newcomers also notice this consciously or unconsciously and move on. Without good sound in combat it just feels really boring.

    Monster Sounds

    For the various foes and fiends among Eorzea i think they all sound fairly generic. Its all the same screeches and roars. Boring, really.

    For the humanoid foes there seem to be a trend going on with making all the voice acted foes have voice acting during combat. That worked really well for me in the vault as it gave the few members of the Heavensward a bit of personality. Were it didnt work for me was in the Praetorium and Aetherochemical Research facility. Gaius and Regula have voice acting during those fights but its way way way too low. I can barely hear it. Important fights could also do with a bit of "grunting" from the foes, to show that they also are getting tired and beaten.

    Music

    As i mentioned the music is awesome. Only real comment i got is that soken shouldnt use whatever human voice immitator he used in the Ultima weapon theme again. I like actual lyrics.
    (9)

  2. #2
    Player
    HideoKojima's Avatar
    Join Date
    Dec 2013
    Posts
    20
    Character
    Hideo Kojima
    World
    Tonberry
    Main Class
    Scholar Lv 64
    I notice one of the background sound is amazing. During rain in North Shroud, when you enter some cave you can actually hear the rain sound different and i think this is amazing
    (3)

  3. #3
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    I wish we could turn off ally voice sounds without turning off the sounds of their skills/the voices of the enemy.. I don't wanna hear the same high pitched grunts every gcd. I didn't even know about Nidhogg's awesome voice til I watched a video of the fight- I've had voices turned off since my first dungeon.
    (2)
    Last edited by Rennies; 09-05-2016 at 12:43 PM.

  4. #4
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Rennies View Post
    I wish we could turn off ally voice sounds without turning off the sounds of their skills/the voices of the enemy.. I don't wanna hear the same high pitched grunts every gcd. I didn't even know about Nidhogg's awesome voice til I watched a video of the fight- I've had voices turned off since my first dungeon.
    Usually used to alot of miquotes going "woop" with arrow twang noises,
    but one instance, i was paired with a full party of male hyurs, and i swear i had DBZ going on in the games background lol

    also theres this one male voice(mi'qote?) thats like "nnnnya-hah" and it reminds me of those goats from diablo everytime
    (2)
    Last edited by ADVSS; 09-05-2016 at 12:51 PM.

  5. #5
    Player Rennies's Avatar
    Join Date
    Feb 2016
    Location
    Limmies
    Posts
    611
    Character
    Keisero Starborn
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Yeah, the player voices totally ruin my mood. I don't understand how in the world they were approved.
    (0)

  6. #6
    Player
    natyusha's Avatar
    Join Date
    Mar 2014
    Posts
    52
    Character
    Natyusha Nynaj
    World
    Exodus
    Main Class
    Monk Lv 70
    fyi there are separate volume sliders for the player, party members and other players.
    (4)
    Last edited by natyusha; 09-05-2016 at 02:25 PM.

  7. #7
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Rennies View Post
    I wish we could turn off ally voice sounds without turning off the sounds of their skills/the voices of the enemy.. I don't wanna hear the same high pitched grunts every gcd. I didn't even know about Nidhogg's awesome voice til I watched a video of the fight- I've had voices turned off since my first dungeon.
    imagine if this was a old school japanese game where they grunt every time you swing your sword. The only sound design that is my real complaint is the lack of VO in the bulk of the game. I feel a real disconnect when all I get is silent text from an npc who is trying to convey emotion or dread.

    "Hear. Feel. Think?" More like "Read. Feel. Think."
    (1)

  8. #8
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Marxam View Post
    imagine if this was a old school japanese game where they grunt every time you swing your sword. The only sound design that is my real complaint is the lack of VO in the bulk of the game. I feel a real disconnect when all I get is silent text from an npc who is trying to convey emotion or dread.

    "Hear. Feel. Think?" More like "Read. Feel. Think."
    i only jest about the player sounds, i actually love how all skills have a very unique sound to them, like for instance when im tanking i can hear the healer pop cleric so i know when to pop a cooldown in case, stuff like this, or when raging strikes goes off on a dps i know to pick up a little extra enmity, the sound design for skills is amazingly well thought up, even if they just shoved the same sounds from 1.0 like chaos thrust, but seriously, i love it, i just find the player grunts hillarious is all. And who can hate the skrillex wubs of gravity when an AST is dpsing? "drop the tank!" wub wub wub wub
    (1)

  9. #9
    Player
    Alberel's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,852
    Character
    Alberel Lindurst
    World
    Phoenix
    Main Class
    Summoner Lv 70
    Strange, of all the MMOs I've played FFXIV actually has bar far the best sound design. The world always feels alive and combat sound effects have a lot of impact behind them. I still marvel at how authentic the explosion sound effects are for fireballs and such.
    (15)

  10. #10
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Alberel View Post
    Strange, of all the MMOs I've played FFXIV actually has bar far the best sound design. The world always feels alive and combat sound effects have a lot of impact behind them. I still marvel at how authentic the explosion sound effects are for fireballs and such.
    youd be sick of them if 2.1 black mage flare rotation was still allowed, i think my friend got sick of me saying "you guys seeing this?! 6 FLARES!" god i miss counting 6 seconds to flare forever, btw he was a tank LMAO
    (0)

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