it may be silly but id like to ask if is possible to change the color of our party sacred prism or enemy one so in case they overlap is possible to distinguish immediately.
it may be silly but id like to ask if is possible to change the color of our party sacred prism or enemy one so in case they overlap is possible to distinguish immediately.
I've always thought this would be a good idea. Kinda like how an enemy Mei has red ice!
The other day I was doing 24man shatter with my friends and my WHM friend told me to sit in the Sacred Prism and I just said "Which Sacred Prism?!"
It would be really good to swap the colour of enemy aoes, it gets really confusing when I dont know whether aoes are safe to sit in or not.
I firmly believe enemy Shadow Flares should be Red so my team would know to fight inside of mine for the slow debuff on enemies.
If the decreased vulnerability buff doesn't appear on your buff list when you stand on it then its not your WHM's sacred prism. It would be nice if they could change the colors to differentiate them but I have seen no prior precedent of SE doing such things for abilities and am thus skeptical that they would even bother. Frontlines would make changing the colors even worse since Sacred Prism only works on party members and there can be as many as 9 teams in a lobby. This means you would potentially need 9 different colors and then some way of knowing prior to match starting what color yours is to distinguish sacred prisms in the worst case scenario. The duration of Sacred Prism needs to be reduced as well its arguably the strongest single ability amongst the three heals and yet lasts an absurd 30 seconds when max traited.
Last edited by Dimitrii; 09-06-2016 at 06:41 AM.
Even the 24s duration is pretty long, considering how much of a reduction it provides ...
That said, it does suffer the pretty hefty disadvantage of being a ground based AoE, it has a very long CD timer, and it doesn't effect magical dmg. I'm not sure about this one, but I don't think it effects LB's either, so, it's got some pretty decent trade offs. The enemy healer can also counter it by overlapping it with their own sacred prism, thereby equalizing the advantage across both teams. Though, I hate it when that happens because it squeezes both teams into a very tight space and makes targeting a total bitch to deal with ...
Indeed it does have its disadvantages in being ground based but its very rare in Feast that the team collectively makes a decision to pull back and position themselves in such a way to pull ppl off the prism due to range or LoS. I suppose one can argue its a player base problem then and not the ability itself in that sense. However I've had matches where the opposing teams WAR and 2 DPS very clearly select me to focus and kill (as I'm usually melee and melee are always #1 on the hit list barring medal dictations or the team figuring out the healer is new and inexperienced) and I'll survive pretty easily if the WHM plops a sacred prism and i stand on it while the whm cure bombs me unmolested. That's pretty insanely powerful which is why I say they could nerf the ability to something like 15 sec untraited and 20 sec traited (maybe even lower since 20 sec is a long time too). I just dont like the idea of being able to turtle like that for a full 30 seconds. PVP wise 30 seconds is an eternity.That said, it does suffer the pretty hefty disadvantage of being a ground based AoE, it has a very long CD timer, and it doesn't effect magical dmg. I'm not sure about this one, but I don't think it effects LB's either, so, it's got some pretty decent trade offs. The enemy healer can also counter it by overlapping it with their own sacred prism, thereby equalizing the advantage across both teams. Though, I hate it when that happens because it squeezes both teams into a very tight space and makes targeting a total bitch to deal with ...
Last edited by Dimitrii; 09-06-2016 at 07:01 AM.
That's a fair sentiment, although I would probably draw the line at 20s. If it were any lower, then it would be far less effective than even Testudo, which is already (arguably) more useful given it has no dmg type restrictions (honestly, if it wasn't for the elevation restriction on Testudo it would be no contest). I almost wonder if simply nerfing the overall potency wouldn't be a better option, since 45% is pretty steep.That's pretty insanely powerful which is why I say they could nerf the ability to something like 15 sec untraited and 20 sec traited (maybe even lower since 20 sec is a long time too). I just dont like the idea of being able to turtle like that for a full 30 seconds. PVP wise 30 seconds is an eternity.
Regardless, I do think that this is mostly a player problem, because I've already seen some of the community adapt to it. Newer or inexperienced healers aren't as on point about it, but I've run into a few experienced healers who use maccros like, 'fight in my bubble!' or 'stay out of bubble!'. It's a roll of the dice if the team will actually listen or not (I admit that I've gotten my fair share of tunnel vision as well), but sometimes it makes a difference, and it lets new players know what to look out for. A nerf may be in order (be it to duration or potency), but I'd prefer that a relatively minor nerf, since it's possible for us to render the move ineffective just by not standing in it.
Not quite: You need 4, one for enemy teams and one for each party in an alliance - A, B or C (Which also serves as easy identifier once you get used to it).
I don't think you need to know whose enemy prism it is, since you also won't know which party which enemy is in, so it doesn't help you anyway. In order to not redo the effect, one could simply have a colored outline around such ground abilities in general. Enemy Doton? Red line around it. Friendly Doton? Blue/Green/Yellow line around it. Then add an option for colorblindness and an option to turn it off if you dislike the aesthetic (or only do PvE where it's not as important) and you're done.
Would you even need 4? One color for your parties, on color for friendly ones that are not your parties, and one color for enemies I think would be plenty. Could just make them green/yellow/red.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.