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  1. #1
    Player
    Jashan's Avatar
    Join Date
    Oct 2014
    Posts
    17
    Character
    Jashan Deep
    World
    Ragnarok
    Main Class
    Marauder Lv 60

    sacred prism changes

    it may be silly but id like to ask if is possible to change the color of our party sacred prism or enemy one so in case they overlap is possible to distinguish immediately.
    (3)

  2. #2
    Player
    Vyvy's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    7
    Character
    Val Ray
    World
    Hyperion
    Main Class
    Monk Lv 60
    I've always thought this would be a good idea. Kinda like how an enemy Mei has red ice!
    (0)

  3. #3
    Player
    Korihu's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    309
    Character
    Korihu Yanhu
    World
    Gilgamesh
    Main Class
    Astrologian Lv 70
    The other day I was doing 24man shatter with my friends and my WHM friend told me to sit in the Sacred Prism and I just said "Which Sacred Prism?!"

    It would be really good to swap the colour of enemy aoes, it gets really confusing when I dont know whether aoes are safe to sit in or not.
    (0)

  4. #4
    Player
    RedHerb's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    222
    Character
    Garza Himura
    World
    Balmung
    Main Class
    Scholar Lv 70
    I firmly believe enemy Shadow Flares should be Red so my team would know to fight inside of mine for the slow debuff on enemies.
    (0)

  5. #5
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    If the decreased vulnerability buff doesn't appear on your buff list when you stand on it then its not your WHM's sacred prism. It would be nice if they could change the colors to differentiate them but I have seen no prior precedent of SE doing such things for abilities and am thus skeptical that they would even bother. Frontlines would make changing the colors even worse since Sacred Prism only works on party members and there can be as many as 9 teams in a lobby. This means you would potentially need 9 different colors and then some way of knowing prior to match starting what color yours is to distinguish sacred prisms in the worst case scenario. The duration of Sacred Prism needs to be reduced as well its arguably the strongest single ability amongst the three heals and yet lasts an absurd 30 seconds when max traited.
    (3)
    Last edited by Dimitrii; 09-06-2016 at 06:41 AM.

  6. #6
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dimitrii View Post
    The duration of Sacred Prism needs to be reduced as well its arguably the strongest single ability amongst the three heals and yet lasts an absurd 30 seconds when max traited.
    Even the 24s duration is pretty long, considering how much of a reduction it provides ...

    That said, it does suffer the pretty hefty disadvantage of being a ground based AoE, it has a very long CD timer, and it doesn't effect magical dmg. I'm not sure about this one, but I don't think it effects LB's either, so, it's got some pretty decent trade offs. The enemy healer can also counter it by overlapping it with their own sacred prism, thereby equalizing the advantage across both teams. Though, I hate it when that happens because it squeezes both teams into a very tight space and makes targeting a total bitch to deal with ...
    (1)

  7. #7
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by Februs View Post
    That said, it does suffer the pretty hefty disadvantage of being a ground based AoE, it has a very long CD timer, and it doesn't effect magical dmg. I'm not sure about this one, but I don't think it effects LB's either, so, it's got some pretty decent trade offs. The enemy healer can also counter it by overlapping it with their own sacred prism, thereby equalizing the advantage across both teams. Though, I hate it when that happens because it squeezes both teams into a very tight space and makes targeting a total bitch to deal with ...
    Indeed it does have its disadvantages in being ground based but its very rare in Feast that the team collectively makes a decision to pull back and position themselves in such a way to pull ppl off the prism due to range or LoS. I suppose one can argue its a player base problem then and not the ability itself in that sense. However I've had matches where the opposing teams WAR and 2 DPS very clearly select me to focus and kill (as I'm usually melee and melee are always #1 on the hit list barring medal dictations or the team figuring out the healer is new and inexperienced) and I'll survive pretty easily if the WHM plops a sacred prism and i stand on it while the whm cure bombs me unmolested. That's pretty insanely powerful which is why I say they could nerf the ability to something like 15 sec untraited and 20 sec traited (maybe even lower since 20 sec is a long time too). I just dont like the idea of being able to turtle like that for a full 30 seconds. PVP wise 30 seconds is an eternity.
    (1)
    Last edited by Dimitrii; 09-06-2016 at 07:01 AM.

  8. #8
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Dimitrii View Post
    That's pretty insanely powerful which is why I say they could nerf the ability to something like 15 sec untraited and 20 sec traited (maybe even lower since 20 sec is a long time too). I just dont like the idea of being able to turtle like that for a full 30 seconds. PVP wise 30 seconds is an eternity.
    That's a fair sentiment, although I would probably draw the line at 20s. If it were any lower, then it would be far less effective than even Testudo, which is already (arguably) more useful given it has no dmg type restrictions (honestly, if it wasn't for the elevation restriction on Testudo it would be no contest). I almost wonder if simply nerfing the overall potency wouldn't be a better option, since 45% is pretty steep.

    Regardless, I do think that this is mostly a player problem, because I've already seen some of the community adapt to it. Newer or inexperienced healers aren't as on point about it, but I've run into a few experienced healers who use maccros like, 'fight in my bubble!' or 'stay out of bubble!'. It's a roll of the dice if the team will actually listen or not (I admit that I've gotten my fair share of tunnel vision as well), but sometimes it makes a difference, and it lets new players know what to look out for. A nerf may be in order (be it to duration or potency), but I'd prefer that a relatively minor nerf, since it's possible for us to render the move ineffective just by not standing in it.
    (0)

  9. #9
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Dimitrii View Post
    This means you would potentially need 9 different colors[...]
    Not quite: You need 4, one for enemy teams and one for each party in an alliance - A, B or C (Which also serves as easy identifier once you get used to it).

    I don't think you need to know whose enemy prism it is, since you also won't know which party which enemy is in, so it doesn't help you anyway. In order to not redo the effect, one could simply have a colored outline around such ground abilities in general. Enemy Doton? Red line around it. Friendly Doton? Blue/Green/Yellow line around it. Then add an option for colorblindness and an option to turn it off if you dislike the aesthetic (or only do PvE where it's not as important) and you're done.
    (0)

  10. #10
    Player
    GrumbleBeard's Avatar
    Join Date
    Feb 2015
    Location
    Limsa Lominsa
    Posts
    299
    Character
    Severa Nanase
    World
    Jenova
    Main Class
    Sage Lv 90
    Would you even need 4? One color for your parties, on color for friendly ones that are not your parties, and one color for enemies I think would be plenty. Could just make them green/yellow/red.
    (1)

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