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  1. #21
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by SunnyHirose View Post
    Now, I have a tendency to ramble on, so I'm really trying not to make this post into Sunny's Heterodox School of Game Design (trust me, the first day of classes alone gets people angry), but it's gonna get close here.
    Totally would attend one of those classes.

    Quote Originally Posted by SunnyHirose View Post
    Sorry, I never managed to piece that together, or else this thread might've existed many months ago. I started looking into it shortly after figuring out the crit coefficients, but didn't get anywhere. Plus, the point by point testing is not a task I relish....
    The only thing I heard could be the reason was floating number errors, though I don't really know if it could cause such a large difference and it also has some way of reducing the effect....
    (0)

  2. #22
    Player
    PFM's Avatar
    Join Date
    Sep 2015
    Posts
    41
    Character
    Laekhiya Ghenna
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by SunnyHirose View Post

    If you lock FPS lower (higher!?) and observe the tiering changing accordingly, then I'd dare say this is the most probable explanation.
    If I remember correctly there was a post several months back about a player who found that locking the game at 30fps produced very consistent results for trying to land a specifically difficult jump to get on a certain piece of terrain that was near impossible for them to land when running at higher framerates. I wonder if this carries over to the battle system as well.
    (0)
    Last edited by PFM; 09-11-2016 at 06:55 PM.

  3. #23
    Player
    jack891's Avatar
    Join Date
    Nov 2014
    Posts
    133
    Character
    Mirajane Skysong
    World
    Odin
    Main Class
    Lancer Lv 70
    So how does the +1ss that pushes you into the next tier compare to other secondaries? Are you guys saying that melding +1ss could be worth more than a +12 det or crit? Or am i misunderstanding lol
    (0)

  4. #24
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by jack891 View Post
    So how does the +1ss that pushes you into the next tier compare to other secondaries? Are you guys saying that melding +1ss could be worth more than a +12 det or crit? Or am i misunderstanding lol
    Yes, depending on class it has a different level of increase but even for NIN that 1 point is close to 2.5 str in value.
    (0)

  5. #25
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    Quote Originally Posted by PFM View Post
    If I remember correctly there was a post several months back about a player who found that locking the game at 30fps produced very consistent results for trying to land a specifically difficult jump to get on a certain piece of terrain that was near impossible for them to land when running at higher framerates. I wonder if this carries over to the battle system as well.
    Well, it might be a little more complicated than just input in that case, since physics/movement is involved. Typically, physics is simulated at a separate (lower) frequency from the graphics, but that's not to say it can't be re-regulated by locking framerates. The tiniest fluctuations in time step can make those simulations behave differently; it's the nature of the beast, and (in real time) can only be reduced or engineered around, not eliminated.

    I myself had a very difficult time making the two hardest jumps on the Sightseeing Log because I play on a toaster. One of them required weather to be Rain, so I had to get there way ahead of time and potentially wait hours on RNG*, else GG no re.

    * I did this when it was new. People have figured out the weather patterns since then. Also since then, SE has added skywatcher NPCs and relaxed the requirements for similar weather types.
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

  6. #26
    Player
    jack891's Avatar
    Join Date
    Nov 2014
    Posts
    133
    Character
    Mirajane Skysong
    World
    Odin
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Krindor View Post
    Yes, depending on class it has a different level of increase but even for NIN that 1 point is close to 2.5 str in value.
    oh thats really interested and definately something to consider when melding and/or customising anima weapons. will the value for each job be released once the new patch/stat weights are out?
    (0)

  7. #27
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by jack891 View Post
    oh thats really interested and definately something to consider when melding and/or customising anima weapons. will the value for each job be released once the new patch/stat weights are out?
    I'll be posting the thresholds for 2.5 and GL/Huton as these are easily tested by myself as I only have WAR/NIN/MNK leveled. Though it should mostly match for most classes as they have 2.5 as a GCD, it's mostly BLM that I won't be able to test and tbh it's a headache to even try as there's multiple thresholds, one for every speed and then one for each of them under leylines. So for that class it is probably still best to just stack huge amount of SS without caring for the thresholds.
    (0)

  8. #28
    Player
    jack891's Avatar
    Join Date
    Nov 2014
    Posts
    133
    Character
    Mirajane Skysong
    World
    Odin
    Main Class
    Lancer Lv 70
    do the tiers affect DoTs in anyway, ie damage output? or just the GCD
    (0)

  9. #29
    Player
    Krindor's Avatar
    Join Date
    Jun 2014
    Posts
    435
    Character
    U'tyada Tia
    World
    Odin
    Main Class
    Marauder Lv 67
    Quote Originally Posted by jack891 View Post
    do the tiers affect DoTs in anyway, ie damage output? or just the GCD
    As far as I'm aware of there's no reason as to why it would be tiered, so my answer to this would be that it isn't tiered and each point is a gain, but the gain is quite low, at about 0.003 in comparison to SS being at 0.013 looking at it as stat weights.
    (0)

  10. #30
    Player
    SunnyHirose's Avatar
    Join Date
    Nov 2014
    Location
    Gridania
    Posts
    597
    Character
    Sunny Hirose
    World
    Hyperion
    Main Class
    Lancer Lv 70
    BLMs stacking SS would happen even if it weren't their best secondary by weight. It's very simple: move your [... meat], lose your cast.
    (0)
    ٩( ʘᆺʘ )۶ Qiqirns never skip egg day!

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