I'm not sure if anything has changed since you did your testing but taking averages from 60+ skill usages with varying amounts of SS is showing per point gains.
The only anomaly being Spells where the Cast is the same as Recast, there seems to be some sort of extra delay.
Bard: @ +462 SS (7%)(93)
Heavy Shot (2.32 in game)
Averaged 2.323
Calculated - 2.325
Bard: @ + 435 SS (6.59%)(93.401)
Heavy Shot (2.33 in game)
Averaged 2.333
Calcualted - 2.335025
Bard: @ + 423 SS (6.409)(93.59)
Heavy Shot (2.34 in game)
Averaged 2.3372
Calcualted - 2.33975
BRD @ + 426 SS (6.4545%)(93.5454)
Heavy Shot (2.34 in game)
Averaged 2.3369
Calcualted 2.338635
Bard: @ +0 SS
Heavy Shot (2.5 in game)
Averaged 2.506
Calculated 2.5
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Also wanted to mention as from above while the issue of a delay where cast/recast times match up is not an issue for most Jobs.
i.e. BLM,BRD,MCH - where Cast times are either longer or shorter than the Recast.
This issue is terrible for Summoner where all of their spells outside of Shadow Flare share a time with the recast. To highlight this I will show some of that data.
SMN - @+452 (6.85%)(93.152)
Ruin (in game 2.33)
Averaged - 2.4439
Calculated - 2.3288
Ruin II (in game 2.33)
Averaged - 2.335
Calcualted - 2.3288
Difference - 0.1089
SMN - @+0 SS
Ruin (in game 2.5)
Averaged - 2.616
Calculated - 2.5
Ruin II (in game 2.5)
Averaged - 2.5046
Calculated - 2.5
Difference - 0.01114
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SMN Comparison
Over 600s @ 2.5 GCD - shoud be 240 attacks
Actually 229.3577
4.5% less casts. Probably close to 2% DPS loss


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