Quote Originally Posted by SunnyHirose View Post
Now, I have a tendency to ramble on, so I'm really trying not to make this post into Sunny's Heterodox School of Game Design (trust me, the first day of classes alone gets people angry), but it's gonna get close here.
Totally would attend one of those classes.

Quote Originally Posted by SunnyHirose View Post
Sorry, I never managed to piece that together, or else this thread might've existed many months ago. I started looking into it shortly after figuring out the crit coefficients, but didn't get anywhere. Plus, the point by point testing is not a task I relish....
The only thing I heard could be the reason was floating number errors, though I don't really know if it could cause such a large difference and it also has some way of reducing the effect....