I seriously don't understand how this is so hard to comprehend.

Auto-attack System Changes
Currently when playing as a melee DPS, auto-attacks are executed while standing within 3m and facing within 90 degrees of your target. Since it’s easy for gaps to develop in DPS values because of this, we will be changing the way this functions so that auto-attack are executed for the range requirement only. The angle requirement will be removed and you will be able to execute auto-attacks regardless of where you’re facing.
"Currently when playing as a melee DPS, auto-attacks are executed while standing within 3m and facing within 90 degrees of your target." - Example/Explanation
"Since it’s easy for gaps to develop in DPS values because of this" - Further Explanation
"we will be changing the way this functions so that auto-attack are executed for the range requirement only." - The Actual Auto-Attack Change
"The angle requirement will be removed and you will be able to execute auto-attacks regardless of where you’re facing." - Explanation of the Change

Quote Originally Posted by Legion88 View Post
At the moment it doesn't affect movement at all if it is a instant skill or ability, you don't need LoS either, just casts are producing a little delay between single facings, cause of the cast abort delay. Is this something you suggest in addition to the change?
I'm aware that instant skills don't delay, but they have to be activate-able to be used, thus not spam-able to remain facing said target on the move. Casting movement delay is fine. I don't suggest additional changes.