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  1. #11
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nakanishi View Post
    ...
    Auto-attack System Changes
    Currently when playing as a melee DPS, auto-attacks are executed while standing within 3m and facing within 90 degrees of your target. Since it’s easy for gaps to develop in DPS values because of this, we will be changing the way this functions so that auto-attack are executed for the range requirement only. The angle requirement will be removed and you will be able to execute auto-attacks regardless of where you’re facing.
    This only applies for Auto-Attacks and only for melee DPS, not for skills or abilities. Please read before quoting...
    All attacks are bound to an 90° arc in front of a char. After the change Auto-Attacks from melees are excluded from this rule. If you face away you will still AA at your target as melee DPS, cause all ranged job seems to be builed with casts and without AAs in mind from this point. Also tanks seem to be excluded from the AA change cause they are not mentioned here.

    The Change for face target is a complete different change and not related to the Change of AAs and will probably work like i discribed before:
    Quote Originally Posted by Legion88 View Post
    This will kill some PvE elements like ranged tank attacks while moving or kiting in general.
    As an example BRD before WM: The high mobility of this job is more or less the same like with WM, cause you can not attack while moving and your target is out of the frontal 90° arc, cause you will not automatically face the target.
    Caster don't have a problem or are affected in any way, cause casts can't be done while moving...they are just affected with instant abilities the same way like BRD without/before WM.

    Melees have to learn to use the lock on target function to strave and face to target while moving...very cluncky in group pulls with multiple targets...
    (0)

  2. #12
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    Please read what is said after the quote before trying to question someone else's comprehension skills. lol
    (0)

  3. #13
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nakanishi View Post
    Please read what is said after the quote before trying to question someone else's comprehension skills. lol
    sorry i was typing faster then you edited...
    Quote Originally Posted by Nakanishi View Post
    You don't have to be in a 90 degree angle to auto-attack in the upcoming patch. Pretty sure the facetarget change only effects the /facetarget command (which is what was getting abused), and not the setting that makes you face your target when you use an ability.
    If it doesn't affect the auto face target function the change is useless, cause you can just spam any skill to force you face target while running. You can also just keybind the face target funktion without macro and this is what was abused not the chat command.
    (0)
    Last edited by Legion88; 09-04-2016 at 04:48 AM.

  4. #14
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Legion88 View Post
    If it doesn't affect the auto face target function the change is useless, cause you can just spam any skill to force you face target while running.
    Except the skill has to be activate-able to face the target and slows you down a bit when you try to cast on the move. Also, the statement about auto-attacks is clearly not limited to melee dps...

    You can also just keybind the face target funktion without macro and this is what was abused not the chat command.
    Im referring to the command itself, not the chat form only.
    (0)
    Last edited by Nakanishi; 09-04-2016 at 04:54 AM.

  5. #15
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Nakanishi View Post
    Except the skill has to be activate-able to face the target and slows you down a bit when you try to cast on the move.
    At the moment it doesn't affect movement at all if it is a instant skill or ability, you don't need LoS either, just casts are producing a little delay between single facings, cause of the cast abort delay. Is this something you suggest in addition to the change?
    Quote Originally Posted by Nakanishi View Post
    Also, the statement about auto-attacks is clearly not limited to melee dps...
    Can you be so kind and share the source please. The offical thread only mentions melee DPS. If in the live letter the melee DPS was only taken as example this should be mentioned in the thread...but to be honest the german thread just looks like google translator version of the english...and both seems incomplete on informations and only quoting some phrases from the live letter.
    (0)

  6. #16
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    I seriously don't understand how this is so hard to comprehend.

    Auto-attack System Changes
    Currently when playing as a melee DPS, auto-attacks are executed while standing within 3m and facing within 90 degrees of your target. Since it’s easy for gaps to develop in DPS values because of this, we will be changing the way this functions so that auto-attack are executed for the range requirement only. The angle requirement will be removed and you will be able to execute auto-attacks regardless of where you’re facing.
    "Currently when playing as a melee DPS, auto-attacks are executed while standing within 3m and facing within 90 degrees of your target." - Example/Explanation
    "Since it’s easy for gaps to develop in DPS values because of this" - Further Explanation
    "we will be changing the way this functions so that auto-attack are executed for the range requirement only." - The Actual Auto-Attack Change
    "The angle requirement will be removed and you will be able to execute auto-attacks regardless of where you’re facing." - Explanation of the Change

    Quote Originally Posted by Legion88 View Post
    At the moment it doesn't affect movement at all if it is a instant skill or ability, you don't need LoS either, just casts are producing a little delay between single facings, cause of the cast abort delay. Is this something you suggest in addition to the change?
    I'm aware that instant skills don't delay, but they have to be activate-able to be used, thus not spam-able to remain facing said target on the move. Casting movement delay is fine. I don't suggest additional changes.
    (0)

  7. #17
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Legion88 View Post
    you can just spam any skill to force you face target while running
    That's a good point actually. The change to /facetarget makes zero sense unless "automatically face target when using an action" from the character options menu is affected as well. Which I guess could be argued is really "automatically use the face target command when using an ability". If that's the case this is a huge nerf to melee. Use lock on target all the time or accept that you're now a caster with a 3 yalm range :|
    (0)

  8. #18
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Enlial View Post
    That's a good point actually. The change to /facetarget makes zero sense unless "automatically face target when using an action" from the character options menu is affected as well.
    Slight difference: /facetarget is not affected by GCDs. So if you're chasing, say, a healer while mashing your rotation abilites, once one connects, you can't use another one for two seconds to remain facing the target. You can however still mash your /facetarget macro. So if the target makes a sudden turn and you just keep your finger on W, you'd be running in the wrong direction for a bit in the first case but not in the second.

    The difference could be eliminated by using a macro with /facetarget in the front for every rotational ability of course.
    (1)

  9. 09-05-2016 05:04 AM

  10. #19
    Player
    SuperZay's Avatar
    Join Date
    Dec 2014
    Posts
    1,253
    Character
    Violet Flower
    World
    Cerberus
    Main Class
    Arcanist Lv 23
    Apparently all crowd control effects will share the the same resistance timer. For example a healer stunned, bound and slept in 5 seconds will be immune to ALL conditions including second stun etc for 1 minute (excluding silence as there's no resistance to it). So that will make CC more valuable and strategic as you'll not be able to spam them as before. Also BLM's sleep will become single target instead of AOE.
    (0)
    Last edited by SuperZay; 09-19-2016 at 01:28 AM.

  11. #20
    Player
    Geologo's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    472
    Character
    Leinas Kroma
    World
    Ragnarok
    Main Class
    Armorer Lv 90
    PVP changes.
    DRK's Unleash will have bind effect.
    Sleep will be single target, while CC time will be unified
    from here, and as said by Cool Boy.

    In my opinion that CC "fix" is something like a big nerf,
    I agree that you have to manage them better BUT,
    as SMN shouldn't I use ruin II because it will give immunity to Blind and so to all CC?
    and so on, now a single member of the party can entirely ruin your all CC management.

    They can't just change something so important in such a lazy way,
    when they decided that all the cast would be interruptable by any skill/attack,
    they implemented Equanimity and make Surecast a viable skill.
    It could be a great new in my opinion but for the Feast only and with a better plan about it.
    (for example reducing the CC resistance to 30 sec and the purify cooldown too) <-- I'm not asking for this, I'm just giving a hint.

    -- EDIT --
    I need to learn to read, I misunderstood what "CC time will be unified" meant.
    (0)
    Last edited by Geologo; 09-19-2016 at 05:36 AM.

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