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  1. #1
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60

    Upcoming changes in 3.4

    Quoting from here

    Duel mode
    It will be possible to battle 1 on 1 against each other in a public area located at the Wolves’ Den Pier. You’ll be able to request a match via a menu subcommand, and when accepted a countdown will start and the the battle will begin. We hope you can have fun with this for community events and while waiting for the Feast matches.
    We already got a thread on this.

    Custom Match
    Two teams of 4 players will be able to engage in a custom match by having the party leader from one group request a match with the other party.
    This is interesting but I cant see it being used much on any but the most active worlds with the pvp community being so fragmented. Would be awesome if the revamped wolves den could be made cross realm, somehow. Im sure there'd be all sorts of issues with that though.

    Spectator Mode
    This mode is to allow players the ability to spectate matches. You would be able to spectate from a viewpoint of the player engaging in the match. This feature has been developed so it can be used for official use, so there may be parts that may be difficult to control at the beginning, but is planned to be updated, so please give it a try!
    Super hyped for this! Even if its not perfect, sounds awesome.

    These next two aren't PvP specific but are relevant

    Auto-attack System Changes
    Currently when playing as a melee DPS, auto-attacks are executed while standing within 3m and facing within 90 degrees of your target. Since it’s easy for gaps to develop in DPS values because of this, we will be changing the way this functions so that auto-attack are executed for the range requirement only. The angle requirement will be removed and you will be able to execute auto-attacks regardless of where you’re facing.
    I'm not really sure about this one, I suppose it makes not using lock on target more viable.

    Changes to Face Targeting System
    The face target feature will become inaccessible while moving. This is in order to remove difference between different platforms. For casters, if the enemy moves your character will face the direction of the target’s current position. However, in situations where you need to face away from the target, players will not be able to simply turn around due to the auto-attack changes, therefore, you would either need to sheathe your weapon, or cancel targeting.
    The change for casters is overdue. Completely silly to have to mash face target while casting. And no more moonwalking I guess? I wonder if this means that casters will auto turn while under bind.
    (2)
    Last edited by Enlial; 09-02-2016 at 10:09 AM.

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    All good additions, in my opinion. I can't wait for duels and spectating, in particular. Custom matches will be a pretty invaluable training tool for anyone who wants to learn how to Feast, especially party matches, but I agree that more populated worlds will likely get more use out of it. The auto attack changes and changes to face targeting are definitely overdue. I don't know if it will prevent moon walking, but as far as I'm concerned, anything that makes unbalanced game play more difficult to exploit is a good thing.
    (0)

  3. #3
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Quote Originally Posted by Enlial View Post
    Changes to Face Targeting System
    The face target feature will become inaccessible while moving. This is in order to remove difference between different platforms. For casters, if the enemy moves your character will face the direction of the target’s current position. However, in situations where you need to face away from the target, players will not be able to simply turn around due to the auto-attack changes, therefore, you would either need to sheathe your weapon, or cancel targeting.
    Isn't the bolded section how the /facetarget command already works? If you are standing still, it's actually more of a toggle than a command, to be specific. Hit it once and your character will continuously rotate to point toward the target you used the command on.

    Of course as you all no doubt know, moving will shut off this toggle, but you can approximate this functionality while moving by spamming the command to get it to continuously reupdate your facing, which is I assume what they're trying to kill here. It sounds to me like they're disabling the command completely when you're in motion to prevent it being spammed in the above situation - how they plan to do this I don't know. I'm guessing if your character is moving the /facetarget command will do nothing.
    (0)
    Last edited by Myon88; 09-03-2016 at 06:45 AM.

  4. #4
    Player
    Enlial's Avatar
    Join Date
    Feb 2014
    Posts
    254
    Character
    Aleister Noir
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Myon88 View Post
    Isn't the bolded section how the /facetarget command already works? If you are standing still, it's actually more of a toggle than a command, to be specific. Hit it once and your character will continuously rotate to point toward the target you used the command on.

    Of course as you all no doubt know, moving will shut off this toggle, but you can approximate this functionality while moving by spamming the command to get it to continuously reupdate your facing, which is I assume what they're trying to kill here. It sounds to me like they're disabling the command completely when you're in motion to prevent it being spammed in the above situation - how they plan to do this I don't know. I'm guessing if your character is moving the /facetarget command will do nothing.
    The wording is pretty vauge but my impression is that casters will automatically face target at the end of a cast, removing the necessity of having to press it every time you cast (which is pretty bad design)
    For the implementation Im guessing it'll just produce something like "action unavailable while moving", like the one you see if you try to perform certain actions while falling
    (0)
    Last edited by Enlial; 09-03-2016 at 12:48 PM.

  5. #5
    Player
    Roselialove's Avatar
    Join Date
    Sep 2016
    Posts
    2
    Character
    Roselia Deathgaze
    World
    Ragnarok
    Main Class
    Bard Lv 60
    please for the love of karma dont bring jump potion to us in any up coming patches or expansions
    (0)

  6. #6
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Myon88 View Post
    Isn't the bolded section how the /facetarget command already works? If you are standing still, it's actually more of a toggle than a command, to be specific. Hit it once and your character will continuously rotate to point toward the target you used the command on.
    Im still pretty baffled why this is still allowed in PvP i mean its almost same thing as aimassist/aimbot in FPS games, automated targeting system in PvP settings sounds like cheating to me tbh.
    (1)

  7. #7
    Player
    Myon88's Avatar
    Join Date
    Jul 2015
    Posts
    840
    Character
    Myon Miya
    World
    Tonberry
    Main Class
    Viper Lv 100
    Well that's just tab target-based MMOs for you, it's not possible to avoid being targeted as long as someone has selected you.

    To my knowledge, the functionality that people were abusing in regards to /facetarget was spamming it via macro or something to enable you to run at full speed in any direction while facing your target. I remember seeing a video of a WAR in A4S running backwards at full speed, toward the camera, but never having to turn around which meant he appeared to be backpedaling at full speed.

    Technically if you want to run backwards and maintain autoattacks you can already do this with some strafing and camera work already, but I guess it made it too easy; plus it also messed with melee positionals I imagine, like running away from a NIN in PvP without ever showing your back to him.
    (1)
    Last edited by Myon88; 09-04-2016 at 03:37 AM.

  8. #8
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    824
    Character
    Atreus Auditore
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Myon88 View Post
    plus it also messed with melee positionals I imagine
    This was the problematic element. Denying positionals 100% of the time as well as the chance to parry while retreating are why it had to go.
    (1)

  9. #9
    Player
    Legion88's Avatar
    Join Date
    Aug 2014
    Location
    Ul'dah
    Posts
    1,527
    Character
    Baradaeg Ryssbhirwyn
    World
    Lich
    Main Class
    Warrior Lv 80
    The change to face target should be just in PvP where it was abused. This will kill some PvE elements like ranged tank attacks while moving or kiting in general.
    As an example BRD before WM: The high mobility of this job is more or less the same like with WM, cause you can not attack while moving and your target is out of the frontal 90° arc, cause you will not automatically face the target.
    Caster don't have a problem or are affected in any way, cause casts can't be done while moving...they are just affected with instant abilities the same way like BRD without/before WM.

    Melees have to learn to use the lock on target function to strave and face to target while moving...very cluncky in group pulls with multiple targets...

    This change is the most antiQoL thing in this game i have ever seen...
    (0)
    Last edited by Legion88; 09-04-2016 at 04:10 AM.

  10. #10
    Player Nakanishi's Avatar
    Join Date
    Oct 2013
    Posts
    165
    Character
    Masanobu Nakanishi
    World
    Balmung
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Legion88 View Post
    The change to face target should be just in PvP where it was abused. This will kill some PvE elements like ranged tank attacks while moving or kiting in general.
    As an example BRD before WM: The high mobility of this job is more or less the same like with WM, cause you can not attack while moving and your target is out of the frontal 90° arc, cause you will not automatically face the target.
    Caster don't have a problem or are affected in any way, cause casts can't be done while moving...they are just affected with instant abilities the same way like BRD without/before WM.

    Melees have to learn to use the lock on target function to strave and face to target while moving...very cluncky in group pulls with multiple targets...

    This change is the most antiQoL thing in this game i have ever seen...

    Auto-attack System Changes
    Currently when playing as a melee DPS, auto-attacks are executed while standing within 3m and facing within 90 degrees of your target. Since it’s easy for gaps to develop in DPS values because of this, we will be changing the way this functions so that auto-attack are executed for the range requirement only. The angle requirement will be removed and you will be able to execute auto-attacks regardless of where you’re facing.
    You don't have to be in a 90 degree angle to auto-attack in the upcoming patch. Pretty sure the facetarget change only effects the /facetarget command (which is what was getting abused), and not the setting that makes you face your target when you use an ability.
    (0)
    Last edited by Nakanishi; 09-04-2016 at 04:30 AM.

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