I hang around the forums quite a bit when I'm not online. I really enjoy this game. It's a nice addition to the Final Fantasy franchise, and I can play with friends. I really want to see this game succeed.
Lately, though, I've taken in several different points of view. Most of these being disappointed or angry. As someone that tends to adopt emotions from others I've become nervous and scared for my friends and myself, as well as the future of this game.
I played Final Fantasy XI at the request of a friend shortly before this game relaunched as ARR. Naturally my friend hopped over and left me to my own adventures in XI. And one thing I noticed, as I progressed through each of the main cities' rank missions and took on as much of the game solo as I could, was this sinking feeling. It was like it was my fault, as a new player, for XI turning into what it is. Every adjustment, nerf, unpopular decision from the dev team was my fault. I'm just minding my own business, enjoying XI as well as I can, but the fact that I got my AF gear or cleared my rank 5 mission or anything I did was a result of the dev team being overly generous and that I should've been around years ago.
I finally started playing this game some around patch 2.1 (or 2.2, more likely, Mythology was uncapped IIRC), starting out as an ACN and enjoying the music and the scenery and the gameplay for what it is. I find myself enjoying the story and the lore, and wanting to experience as much as possible. I get to level 50 and my friends at endgame are eager to help me along with the relic quest. And overall as I got to catching up with each patch I was enjoying the newest story additions and the throwbacks to previous FF titles. And of course there was Coil, which was a blast to challenge, even though T2 enrage was a thing and T5 took more than a few PF groups to clear.
Things diverged for my friends and I after that. They got into raiding more seriously, and I'd only got experience Second Coil through T7 post-nerfs while they moved on to Final Coil as their own group. Ok, cool, I'll just craft, gather, do other things. And I enjoyed that, capping out all my levels just before HW landed.
Heavensward gets here and all the hype was real. Flying, new zones, new jobs. Everything was pretty cool. Except AST, but devs were working on improving it anyway. Again my friends greeted me at endgame as a level 60 SMN, but kinda left me at the door for Savage Alex. But hey, they helped me unsync clear my Coil stuff!
3.2 hits, and finally, I'm actually caught up, I feel like. So my friends and I start gearing through the weekly grind in Midas, and suddenly I realize I'm the 9th wheel here. Left again at the gate to Containment Bay S1T7 Extreme, while I watched on my friend's TV as they struggled to master the mechanics again and again. I get rebuffed when I ask to try, saying I'd better not mess up and I'd have to get parsed.
Ok, so no more stepping on toes, back to crafting and gathering. A bit less enjoyable this time (curse you Holy Water-doused items and Hallowed Water-doused items!), but I figure I'm doing something. Meanwhile I figure since I'm on my own, that I see what's up on the forums in between everything. And... well, that sinking feeling way back from XI has come back.
Worried as I am, I decide to get some other friends into XIV and they love it. Even when that long 2.x patch story grind almost got them, Heavensward excited them. But as this goes on, I'm keeping tabs here, and suddenly seeing where that feeling is coming from. Threads going on about how the dev team is making decisions with more generosity towards the players struggling with lower level content. And how it's the players' fault. Toxicity, entitlement, snowflake, white knight... all kinds of derogatory terms being thrown around.
In the meantime, I'm left out of the challenging content I want to try (Savage Alex, Seph EX, Thordan) because one group of friends doesn't want me to stress out and get performance anxiety, and now I'm worrying about my other friends who are progressing through Heavensward patches with DF parties ranging from rude to incompetent, with some helpful saviors sprinkled in. I've even tried to go over rotations with them, run content with them as "kick protection", and help them gear as best as I know.
However, I'm even worried about running roulettes by myself. I try my hardest no matter what role I choose, but I know I'm limited by the extent of familiarity. With all the long story out of the way:
1. Is it bad to be flexible? I see recommendations in all roles that questionably try to force the other two to "play right". Tank not using cooldowns right? DPS not dodging? Stop healing! Heals too lazy to dps? Screw tank cooldowns! Step in all the AoEs! Tanks/heals not helping with mechanics? Too bad, I'mma just keep plowing through with my burst rotation!
To me... I'm not a vindictive person or someone that tries to start conflict. I just do what I do and try to do it my best. Is it really that bad if I drop a Ruin III out of my Dreadwyrm Trance to push moogles out of the reviving circles? Is it that bad that even though the tank is going full dps mode no tank stance while I'm struggling to keep him stable that I pop every possible form of mitigation I have as heals to keep him going, at the expense of any Cleric Stance time? Am I being flexible or "enabling bad play", as some would say?
2. To what degree can I expect my gearing friends to get kicked or jeered at as they gear up? While I've gotten them to start piecing together esoterics gear, it's very lopsided since they're replacing the HQ lvl 58 story pieces.
3. My friends are eager about trying to raid, but at the same time they've got frustrated at the likes of Titan and even the Ballistic Missile from Harmachis in ARF has been a point of frustration (who covers who again? No, last time I stood in it I wiped us! Ok, I give up, I'm not doing anything!). So... how do I go about introducing them to raids? Coil? Gordias? Midas?
4. Finally... why do arguably bad developer decisions get blamed on the playerbase? I understand it's bad form to attack the developer himself, but it's not bad to question his decisions. But I see less of that and more attacks against the players, which is what I felt in XI as a new player in the later years of the game.