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  1. #1
    Player
    Elky's Avatar
    Join Date
    Jan 2015
    Posts
    126
    Character
    Elk Macha
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 60

    Blue Mage ideas for 4.0

    Blue Mage would use a weapon like a scimitar while also being able to cast through the weapon. It could be like a melee caster. They could learn skills through job quests, this way SE could bring more iconic monsters to learn skills from. The questline would progressively lead to more powerful skills from stronger creatures.

    As for skills I was thinking of a sort of stance set up. Five or six stances that would be based on a monster you're learning skills from. So the idea would be you could learn one to say for skills from one type of monster. The skills could be incorporated through the weapon to create a magic sword effect.The Blue Mage's skillset would have a large range of uses from DPS to saboteur. We don't really have a class that can severely debilitate enemies. Blue Mage could have the potential to learn the monster skills we've come to hate. Like a coeurl blaster that adds multiple status effects, or a petrifying gaze that inflicts stone for one to two seconds to enemies infront of you.

    Their questline could be a bounty hunter type quest. You would essentially hunt and learn skills from a variety of monsters. Each stance would have its own quest line for the specific monster, leading up to stronger enemies in that stance's questline. The final quests for 50-60 could have mini versions of boss character skills.

    As for attire they should have light gear with capes or cloaks. Perhaps a Thavarian theme for blue mage? Thavarian gear reminds me of Blue Mage from FFTA. I like the cape/turban combo with the feather for Blue Mage.

    As for strengths and weaknesses I think Blue Mage should have more defense than magic dps and ranged dps, but less than the melee jobs. Blue Mage would have skills that would alleviate this though.

    Sorry if its a little jumbled. I just typed out whatever came to me.
    (1)

  2. #2
    Player
    Kemonologist's Avatar
    Join Date
    Aug 2014
    Posts
    135
    Character
    Rehgar Earthfury
    World
    Tonberry
    Main Class
    Scholar Lv 80
    They plan the job for 4.0 already. The job use 1 year at least for develop it.
    (1)

  3. #3
    Player
    Ethalio's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Ethalio Hchynwal
    World
    Phoenix
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Kemonologist View Post
    They plan the job for 4.0 already. The job use 1 year at least for develop it.
    Do you have any source to proof this statement?
    (4)

  4. #4
    Player
    RainDurell's Avatar
    Join Date
    Apr 2015
    Posts
    110
    Character
    Rain Durell
    World
    Cerberus
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ethalio View Post
    Do you have any source to proof this statement?
    I think its just logic.
    I doubt they'd come up with an entire class in the time frame of 3 months while they need to add all the other content.
    (0)

  5. #5
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Ethalio View Post
    Do you have any source to proof this statement?
    Yoshi mentioned in a presentation with his first major statements about the Heavensward jobs that the process of making a FFXIV job from conception to finish takes one year. He also said that because their job creation team had to effectively work three times as hard to make three jobs in the span of a year that we'll likely never see that many new jobs come out all at once.

    As for the Blue Mage concept in this thread, I definitely like it, but I'm curious as to whether or not that sort of setup would be within the limits of the job creation team. If or when Blue Mage comes out, it would probably serve as one of the better tests of how well their job creation division can bring a job into the game without breaking the most iconic elements that such a job would have....might be why we don't have Blue Mage yet, because that would be one of the more challenging jobs to implement for that reason.

    Also, this is the FFTA Blue Mage. It is a bit more European, but I wouldn't mind a more "Arabian Knights" style either.

    (0)
    Last edited by Kazrah; 12-16-2015 at 01:01 AM.

  6. #6
    Player
    dinnertime's Avatar
    Join Date
    Mar 2015
    Posts
    1,300
    Character
    Aurelius Lyon
    World
    Balmung
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Elky View Post
    As for attire they should have light gear with capes or cloaks. Perhaps a Thavarian theme for blue mage? Thavarian gear reminds me of Blue Mage from FFTA. I like the cape/turban combo with the feather for Blue Mage.
    Do you mean FFXI? Because I don't remember FFTA or any other FF having that western asia outfit. I'd rather have the original FFV masked superhero look.
    (6)

  7. #7
    Player
    Exodus-E's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    506
    Character
    Swygnebb Ahldhyltsyn
    World
    Ragnarok
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Elky View Post
    As for attire they should have light gear with capes or cloaks. Perhaps a Thavarian theme for blue mage? Thavarian gear reminds me of Blue Mage from FFTA. I like the cape/turban combo with the feather for Blue Mage.
    Quote Originally Posted by dinnertime View Post
    Do you mean FFXI? Because I don't remember FFTA or any other FF having that western asia outfit. I'd rather have the original FFV masked superhero look.
    This.
    Blue Mage looking middle-eastern was exclusive to FFXI.
    In every other game, they looked more European (complete with their berets, domino masks and fancy suits).
    (0)

  8. #8
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    the issue with red , blue and some other jobs is that they are usally "hybrids" , a red mage needs white/black and melee skills , and putting all this together in a game like FFXIV is ugh... the closest thing is NIN that is melee but ninjutsu are "spells"

    blu is even harder since they are supposed to learn from mobs and being able to decide what spells they learn , in FFXIV u learn you skills as default and from quest... and i doubt the SE team will limit the skills u can acess to any given time ...they can use stances but still...
    (0)

  9. #9
    Player
    Kazrah's Avatar
    Join Date
    Jan 2015
    Posts
    1,464
    Character
    Nonni Brilante
    World
    Moogle
    Main Class
    Paladin Lv 60
    Quote Originally Posted by Warlyx View Post
    the issue with red , blue and some other jobs is that they are usally "hybrids" , a red mage needs white/black and melee skills , and putting all this together in a game like FFXIV is ugh... the closest thing is NIN that is melee but ninjutsu are "spells"

    blu is even harder since they are supposed to learn from mobs and being able to decide what spells they learn , in FFXIV u learn you skills as default and from quest... and i doubt the SE team will limit the skills u can acess to any given time ...they can use stances but still...
    The hybrid quality is actually pretty easy to take care of in this game: make it a dps with a heavy dose of support quality. Sure, it may not seem like that genuine hybrid, but looking at how healers have to be nowadays and other dps jobs with higher support ability like SMN (resurrection) alongside BRD and MCH, we know devs can get close enough.

    As for the iconic BLU skill, that's likely something that can be etched into the storyline and then have some ability that allows a one-time use of a skill from a standard mob they're fighting. They might have a subset system that involves stances or some sort of means of having multiple skills on one button like ninjutsu, but that's about as close as I think we'd ever get.
    (0)

  10. #10
    Player
    Zohar_Lahar's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    1,381
    Character
    Zohar Lahar
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Warlyx View Post
    blu is even harder since they are supposed to learn from mobs and being able to decide what spells they learn , in FFXIV u learn you skills as default and from quest... and i doubt the SE team will limit the skills u can acess to any given time ...they can use stances but still...
    It won't be too drastically different from earlier Final Fantasy games, it just won't be as luck-based since the job quests will coordinate it. Only XI arbitrarily limited the amount you could access, and that was only because of the sheer volume of Blue Magic spells compared to earlier titles (100+ vs. the ten or twenty in most titles).
    (0)

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