Page 2 of 2 FirstFirst 1 2
Results 11 to 17 of 17

Hybrid View

  1. #1
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    PvP definitely needs changes but not what you are suggesting, but I do agree that pvp being an "endgame" thing is a problem.

    1) All pvp games need to be raised to 60 cap.
    2) PvP Gear - morale needs to mean something and make pvp gear for all levels, maybe every 10 levels.
    3) Bolster low level players to 60 so they can complete with 60s. We already sync down, it shouldn't be hard to sync players up and give them some bonus stats so they can compete.
    4) Make one pvp queue for Frontlines. This should increase pvp queue times.
    5) Better balance between classes.
    6) Stop putting so much PvE in my PvP.
    (0)

  2. #2
    Player
    Koltik's Avatar
    Join Date
    Sep 2013
    Posts
    686
    Character
    Koltik Morrel
    World
    Leviathan
    Main Class
    Pugilist Lv 66
    These are among the worst changes SE could make to PvP. This wouldn't fix pvp, it would break it.
    (3)

  3. #3
    Player
    Evangela's Avatar
    Join Date
    Mar 2011
    Location
    グリダニア
    Posts
    4,361
    Character
    Evangela Monterossa
    World
    Balmung
    Main Class
    Ninja Lv 90
    I'd rather keep the gears synced. It's better to have smaller gap between veterans and newbies. Experienced PvPers already have more skills and experiences. Giving them better gears will make the newbies stop queing for PvP, nobody wants to get owned every match.
    (0)

  4. #4
    Player
    Phantomsmile's Avatar
    Join Date
    Oct 2015
    Posts
    36
    Character
    Phantom Smile
    World
    Zalera
    Main Class
    Fisher Lv 60
    it seems as tho all you guys feel that even the slightest of idea to any sort of change to pvp is a break. yet you all sense that there are things wrong with it. yet you guys dont want to change it at all? how is any suggestion being shot down by all of you guys going to help pvp's future?

    sure some of my suggestion would seem to break rather than fix but something is better than nothing.

    regarding the morale my suggestion is tanks get more defensive, healer heals a bit more and dps do more dps. your guy's thought on this?
    (0)

  5. #5
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Phantomsmile View Post
    regarding the morale my suggestion is tanks get more defensive, healer heals a bit more and dps do more dps. your guy's thought on this?
    It's not that we're totally opposed to changes in general. We're just opposed to these specific suggestions. You have to remember that a lot of us have already been back and forth on these issues in the past (especially in the WD days). Even SE has wrestled with them, and us, over how this stuff should be handled. A lot of the things are the way they are for very good reasons. Change in itself is fine, so long as it makes the game better, not worse. Sadly, the majority of the suggestions here would have some very serious negative effects, some of which we've already lived with in previous game modes.

    As for Morale, that's an interesting topic. I myself would love to see morale make a comeback of some kind, because I want the PvP gear to serve a purpose other than just vanity (I also would like SE to have a little more encouragement to give us more regular updates to the gear vendors). The problem is how to do it without making it too unfair to new players. Even SE asked us on our feedback on this in a previous thread because they, themselves, don't know how to get around it. They just know that they don't want a repeat of WD and early Secure, where rank 30 (at the time, this was max PvP rank) PvP players could basically face roll anyone in PvE gear. Someone once suggested opening the morale effect in brackets (lvl 1, 2, 3, etc) as you rank up, but Introductory players would need a way to get a low level set early on ... I suppose they could always give new players vouchers with the introductory PvP quest, so they could have instant access to at least a few pieces of PvP gear. It's hard to say if that would be viable or not, though.
    (1)

  6. #6
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Stuff like 2v2 and 3v3 would propably work with upcoming custom match as it doesnt have role requirement. I know custom match is supposed to be training/funzie mode but on hi-pop servers i could see some serious premade vs premade matches done via custom match option as it doesnt require que and has no role requirements + there is spectator mode.

    I never really did old WD properly but was it really always "kill the healer"? did anyone tryed to CC healer(before sleep nerfs etc)and kill DD instead? that sounds pretty valid strategy imo. Also stuff like WD would propably be totally diffirent now that almost all jobs has some kind of burst that they missed back in lvl50 era.
    (0)
    Last edited by Synestra; 09-03-2016 at 10:58 PM.

  7. #7
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Synestra View Post
    I never really did old WD properly but was it really always "kill the healer"? did anyone tryed to CC healer(before sleep nerfs etc)and kill DD instead? that sounds pretty valid strategy imo. Also stuff like WD would propably be totally diffirent now that almost all jobs has some kind of burst that they missed back in lvl50 era.
    Yes, this was the way it was. To this day, there are still a lot of die-hard WD fans who would defend it to the grave. I loved it myself, but there is no denying that it was flawed, because there really were very few exceptions to how the matches played out.

    CC'ing the healer was a valid strategy for scoring a kill, but that strategy had a very big pitfall. So long as the healer was still alive, they could simply resurrect the player you nuked while they were CC'd. The match would then continue in a deadlock until one healer died. The ONLY time that changed was if the two competing teams were on equal footing, or had equally skilled healers. If that was the case, then the fight became a battle of attrition to see who could run the other healer dry on Mp. That was pretty rare outside of organized matches, though. Nine out of ten times, it was more efficient and expedient (as well as far less risky) to simply nuke their healer as quickly as possible in order to secure your victory, especially if you were CC'ing the healer long enough to score that kill. Once the healer was dead, the possibility of a comeback was reduced to zero. The one exception to that was if they had a Smn who had access to battle resurrection, but that was exactly why the kill order went: Healer > Ranged > Melee > Tank. Once the healer was dead, the Smn was the very next person to hit the floor, usually within a couple of seconds.

    I imagine that this would only be worse as things are now. Even back at 50, all dps classes had access to a pretty hefty burst. There was never a time when they didn't. Blm's were rocking either items in their hotbars to score triple Flare burst rotations (quadruple, for a short time, until SE nerfed it). Dragoons had their jump burst rotation. Etc. Those bursts have only gotten stronger since HW, so nuking the healer in a perma-death match would only be easier.
    (1)
    Last edited by Februs; 09-04-2016 at 05:24 AM.

Page 2 of 2 FirstFirst 1 2