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Thread: Red mage healer

  1. #11
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Big fan of RDM since Final Fantasy I. I believe other fans of the lore would agree that there are three principles that lay down the foundation for the job. 1. RDM can cast white magic. 2. RDM can cast black magic. 3. RDM wields a sword/rapier. It looks like you got the three principles covered. That being said, it is very interesting that you've given this healer two DPS classes as its crosses. I don't see an issue with it though so long as it has innate abilities that are mandatory from CNJ. What this does though is makes it potentially fill the WHM slot, not SCH. What I like about this is the potential to balance and complement AST much like WHM/SCH.

    One issue I see is Scathe is a level 15 class quested ability. Like Fluid Aura and Aetherflow, it is very exclusive to the class. Thauma's are an unstable and destructive lot, and I think it best not to ruffle their feathers Giving RDM Swiftcast, Thunder, and Blizz 2 will do wonders. But I would practically play this job for Remedy alone. AoE regen and cleanse? HOMG, give me now!
    (1)

  2. #12
    Player
    Simpicity's Avatar
    Join Date
    Aug 2016
    Posts
    34
    Character
    Cup Cakes
    World
    Jenova
    Main Class
    Rogue Lv 70
    Quote Originally Posted by Gemina View Post
    Big fan of RDM since Final Fantasy I. I believe other fans of the lore would agree that there are three principles that lay down the foundation for the job. 1. RDM can cast white magic. 2. RDM can cast black magic. 3. RDM wields a sword/rapier.
    4. RDM isn't as powerful as WHM BLM Melee and only has access to the lower tier of BLM WHM spell set.
    5. Only in XI via the subjob system and exceptional gear and strategy was it able to accomplish amazing solo capabilities.
    (0)

  3. #13
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    This idea look sickly good !

    Only some point i'm confused with :

    1) cast time of 3sec... That's as long as some Blm highest tier spell usually it's 2.5 sec cast
    2)so half skill are physical skill... How are we gonna damage since our main stat seems to be mind and int as sub, you need str to do melee action
    3) only Fire element ? (Ok kinda earth too) it's my least favorite XD i prefer ice and thunder... > I do understand that you can't put EVERY 6 element in here...

    ...

    Anyway love the style looks very fun to play
    Fit right into my way of healing (full time dps and giving out regen when needed)
    (0)

  4. #14
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nekotee View Post
    This idea look sickly good !

    Only some point i'm confused with :

    2)so half skill are physical skill... How are we gonna damage since our main stat seems to be mind and int as sub, you need str to do melee action
    3) only Fire element ? (Ok kinda earth too) it's my least favorite XD i prefer ice and thunder... > I do understand that you can't put EVERY 6 element in here...

    ...

    Anyway love the style looks very fun to play
    Fit right into my way of healing (full time dps and giving out regen when needed)
    str only applies to weapons with physical damage and auto attacks from weapons in general(im pretty sure, but ive been wrong before), nothing stopping them from getting a magic damage weapon(which would have made paladins cure at least double its current potency btw) and or aving their attack stat mnd or int(if the str thing applied to all melee, how do you think nin could even hurt anything)
    (0)

  5. #15
    Player
    Vulcwen's Avatar
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    Mar 2016
    Posts
    256
    Character
    Vulcwen Mhasi
    World
    Zodiark
    Main Class
    Summoner Lv 80
    To give an answer to the melee damage question, I already considered that and basically put INT-scaling on the Enfire buff. That Enfire buff is basically the core management mechanic of this job, where sch has aetherflow to deal with. You kinda want to keep Enfire up so you can do melee damage, but you can also sacrifice it for some healing or extra damage (flame 3).. if you drop it, you are just a single Flame cast away from putting it back up.. so it's not as strict as the timer mechanics for DPS classes, but it's something to play with and puts some depth in the job.

    Also, Flame (only the first version) has a trait at lvl 16 that brings the cast time to 2.5s..
    (0)

  6. #16
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    @ADVSS
    All weapon are tied to str or Dex (you're right Dex apply to physical ranged and nin)
    And weaponskill are bound to the weapon so str/Dex need

    The rapier would also be a slash/piercing weapon, scale on int... Hum yeah i don't see it but maybe why not !

    ...

    My bad i missed the flame trait
    Which apply to all tier ? Or only the first one ?
    (0)

  7. #17
    Player
    Rinion's Avatar
    Join Date
    Nov 2014
    Posts
    97
    Character
    Lapiz Lazuli
    World
    Phoenix
    Main Class
    Scholar Lv 80
    Looks kinda interesting =D I love RDMs and so I like looking at these RDM job idea threads ^.^

    One question though. There's only 1 single target heal?
    I've probably missed something, but just making sure =)
    (0)

  8. #18
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nekotee View Post
    @ADVSS
    All weapon are tied to str or Dex (you're right Dex apply to physical ranged and nin)
    And weaponskill are bound to the weapon so str/Dex need

    The rapier would also be a slash/piercing weapon, scale on int... Hum yeah i don't see it but maybe why not !

    ...

    My bad i missed the flame trait
    Which apply to all tier ? Or only the first one ?
    yes thats true i cannot think of a easy roundabout for auto attack modification, but apparently this applies to the OP enfire/buffs?
    One thing that confuses me, off topic is what damage type ast auto attacks are listed as, apparently any debuff we placed on a dummy didnt change the damages to those...but still, you are right.
    (0)

  9. #19
    Player
    Gemina's Avatar
    Join Date
    Mar 2016
    Location
    Dravania
    Posts
    5,778
    Character
    Gemina Lunarian
    World
    Siren
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Simpicity View Post
    4. RDM isn't as powerful as WHM BLM Melee and only has access to the lower tier of BLM WHM spell set.
    5. Only in XI via the subjob system and exceptional gear and strategy was it able to accomplish amazing solo capabilities.
    I was only referring to the ability to cast these types of magicks, not their potency. But you are correct, they are not as restorative or destructive as their whm/blm co-casters.

    When I was playing XI, RDM had enough of it's own natural skill to survive a great deal. The Maat fight to raise the old level cap from 70-75 is a great testament to this. Your SJ is disabled for this fight, plus Maat fights dirty. It was known as one of the hardest level cap instances in the game, and I knew several RDMs who hung it up because they couldn't clear it. I subbed a number of jobs with RDM including BLM, WHM, PLD, DRK, NIN, and SMN. All of them added to RDMs ability to survive, not create it. Just depends on your preference for survival: More MP, more defense, stronger heals, more attack power, etc.
    (0)

  10. #20
    Player
    File2ish's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    839
    Character
    Olwen Mercier
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    I love these red mage ideas, I just want the job in the game regardless of what role it will play though. Healer or DPS would be my preferred

    Quote Originally Posted by Gemina View Post
    When I was playing XI, RDM had enough of it's own natural skill to survive a great deal. The Maat fight to raise the old level cap from 70-75 is a great testament to this. Your SJ is disabled for this fight, plus Maat fights dirty. It was known as one of the hardest level cap instances in the game, and I knew several RDMs who hung it up because they couldn't clear it.
    It was THE hardest Maat fight. I started FFXI fairly late (when WotG was coming out), and I ended up dropping Red Mage for Dancer when I learned of the Maat fight (and some other reasons, like being a relegated to haste/refresh ONLY bot). Some parties wouldn't accept you if you didn't just heal/haste/refresh and would get mad if you did anything else (wouldn't let me skill up elemental...). Dancer was far less stressful lol.
    (1)

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