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Thread: Red mage healer

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  1. #1
    Player
    Nekotee's Avatar
    Join Date
    Nov 2014
    Location
    Uldah
    Posts
    1,574
    Character
    Akihiko Hoshie
    World
    Moogle
    Main Class
    Astrologian Lv 100
    This idea look sickly good !

    Only some point i'm confused with :

    1) cast time of 3sec... That's as long as some Blm highest tier spell usually it's 2.5 sec cast
    2)so half skill are physical skill... How are we gonna damage since our main stat seems to be mind and int as sub, you need str to do melee action
    3) only Fire element ? (Ok kinda earth too) it's my least favorite XD i prefer ice and thunder... > I do understand that you can't put EVERY 6 element in here...

    ...

    Anyway love the style looks very fun to play
    Fit right into my way of healing (full time dps and giving out regen when needed)
    (0)

  2. #2
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Nekotee View Post
    This idea look sickly good !

    Only some point i'm confused with :

    2)so half skill are physical skill... How are we gonna damage since our main stat seems to be mind and int as sub, you need str to do melee action
    3) only Fire element ? (Ok kinda earth too) it's my least favorite XD i prefer ice and thunder... > I do understand that you can't put EVERY 6 element in here...

    ...

    Anyway love the style looks very fun to play
    Fit right into my way of healing (full time dps and giving out regen when needed)
    str only applies to weapons with physical damage and auto attacks from weapons in general(im pretty sure, but ive been wrong before), nothing stopping them from getting a magic damage weapon(which would have made paladins cure at least double its current potency btw) and or aving their attack stat mnd or int(if the str thing applied to all melee, how do you think nin could even hurt anything)
    (0)