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  1. #1
    Player
    Sparktacus's Avatar
    Join Date
    Aug 2013
    Posts
    264
    Character
    Sprinkle Puff
    World
    Gilgamesh
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Alberel View Post

    The majority of the people that take no issue with the tomestone grind are the ones that haven't been here doing it since 2.0.
    I feel this statement is, for the most part, the most accurate. Doing the exact same thing 3 years on is monotonous no matter how people try to candy coat by saying its good because we get new gear/glamor. Its a means to an end and the means is just completely oversaturated at this point.

    When 2.0 lauched the weekly cap was 300, but they changed it pretty shortly on to be 450. Then they added 4 new jobs and guess what! Didn't increase cap, strictly because it was the best gate the devs had to keep people playing. You could argue that those jobs share gear with other roles so it is not a huge impact, but it still is because the combination of which jobs a player chooses may not at all be jobs that overlap gear.

    Bottom line is Yoshi knows it has gotten stale a bit which is why he said he is going to change the direction of things in 4.0. However, as he has already stated, he is keeping the raid design the same. He is proving more and more that he is out of touch as to the Western mmo endgame market, and therefore my optimism in the future design decisions is a bit dire at the moment.
    (6)
    Last edited by Sparktacus; 09-03-2016 at 03:05 AM.