EQ had variable respawn on dragons back in 99.I don't think WoW was the first to implement time gating in progression. Currency caps are really nothing effectively different from raid lockouts or respawn timers for world bosses - they all serve only to throttle the amount of gear you can attain in a given time period. This and RNG are pretty much the cornerstones of MMO gearing, I have a hard time believing the idea didn't pop up before WoW.
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