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  1. #51
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I havent seen the new gear, does it look that good?
    (0)

  2. #52
    Player
    synesthetic's Avatar
    Join Date
    Dec 2013
    Posts
    402
    Character
    Rihael Eden
    World
    Hyperion
    Main Class
    Astrologian Lv 60
    linking from here







    Don't even know if these are crafted or dungeon drops though.
    (0)

  3. #53
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by synesthetic View Post
    linking from here







    Don't even know if these are crafted or dungeon drops though.
    I like it, especially the Ninja and Tank gear.
    (0)

  4. #54
    Player
    Istaru's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    699
    Character
    M'telihgo Feilyon
    World
    Faerie
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by Kallera View Post
    Rolling its name change out as news seems naive to me. We all know what this is, especially the vets. That there isn't even the attempt to make even the names different seems all the more pitiful. And people have begun to notice.
    I agree.

    It is not a good thing when everyone knows what is coming and when. I personally do not like that for the most part, 3.x has been rinse and repeat of 2.x. Sadly, it is looking more and more likely, that for endgame, 4.x will be rinse and repeat again.

    I want to be excited when I see patch announcements. I really do. They should be like presents, something to look forward to and a good surprise. Our patches?

    Is it an even patch or an odd patch?

    Even patch! It will be New Tomestones, new raid tier, 2 "new" "Expert" dungeons, a significant ilvl increase that surpasses even the upgraded Tomestone gear and old raid gear.

    (New and expert are in quotes since they aren't always really new and they damn sure aren't of any kind of difficulty.)

    Odd patch, upgrade items added to hunts, 24 man dungeon and 2 "new" "Expert" dungeons.

    Once in a while, they add in something else that does not add to the endgame experience.

    It has been this way for 3 years and most likely, will for at least 3 more. That will be 6 years of basically the same damn thing.

    Some people talk about how "terrible" FFXIV 1.0 and XI were and how it would make someone want to uninstall. Even they didn't pull that!
    (6)
    Last edited by Istaru; 09-02-2016 at 03:43 AM.
    #GetSelliBack2018

    Reading too much of the forums makes me very sad and apathetic.

  5. #55
    Player
    Annah's Avatar
    Join Date
    Sep 2013
    Posts
    529
    Character
    Annah Gynnterais
    World
    Brynhildr
    Main Class
    White Mage Lv 80
    ah, the ol "this is how we get people to keep subbing" limit cap

    Honestly, other MMOs do this too...WoW (i think) was the first to impose limited caps on weekly end game armor
    (1)
    Last edited by Annah; 09-02-2016 at 03:56 AM.

  6. #56
    Player
    DevilsDontFly's Avatar
    Join Date
    Feb 2015
    Posts
    712
    Character
    Iroira Sinzha
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Quote Originally Posted by synesthetic View Post
    linking from here

    Don't even know if these are crafted or dungeon drops though.
    If only they changed the design just a little bit...
    Tank gear always look more PLD than WAR/DRK.
    Healer gear always look like a dress/robe/full cover.
    Ninja looking edgy as usual and MNK never quite looks like a monk.
    I like the caster gear, at least this time it isn't healer gear recolored to black.
    (1)

  7. #57
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    I hope we could use new tomes to buy relic stuff or even craft materials in future, i only play tank(s) and NiN so after those are done i have absolutely no use for weekly capped tomes.
    (0)

  8. #58
    Player
    Zojha's Avatar
    Join Date
    Aug 2015
    Posts
    3,565
    Character
    Lodestone Bait
    World
    Pandaemonium
    Main Class
    Gladiator Lv 1
    Quote Originally Posted by Annah View Post
    Honestly, other MMOs do this too...WoW (i think) was the first to impose limited caps on weekly end game armor
    I don't think WoW was the first to implement time gating in progression. Currency caps are really nothing effectively different from raid lockouts or respawn timers for world bosses - they all serve only to throttle the amount of gear you can attain in a given time period. This and RNG are pretty much the cornerstones of MMO gearing, I have a hard time believing the idea didn't pop up before WoW.
    (0)

  9. #59
    Player
    Elleia's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    215
    Character
    Attica Jurlon
    World
    Adamantoise
    Main Class
    Bard Lv 97
    Quote Originally Posted by synesthetic View Post
    linking from here

    Don't even know if these are crafted or dungeon drops though.
    I believe that the BLM one is crafted as they were discussing crafted gear when they showed it off. The tomestone gear is supposed to be Sharlayan styled, which the WHM definitely looks like. Can't tell about the rest, though.
    (1)

  10. #60
    Player
    Cakekizyy's Avatar
    Join Date
    Jun 2016
    Posts
    1,057
    Character
    Cakellene St
    World
    Gungnir
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Zojha View Post
    I don't think WoW was the first to implement time gating in progression. Currency caps are really nothing effectively different from raid lockouts or respawn timers for world bosses - they all serve only to throttle the amount of gear you can attain in a given time period. This and RNG are pretty much the cornerstones of MMO gearing, I have a hard time believing the idea didn't pop up before WoW.
    EQ had variable respawn on dragons back in 99.
    (0)

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