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  1. #11
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Gear in this game just isn't exciting for me... I'd love more horizontal progression (which is my justification for linking this as usual), but even the current vertical progression could work better IMO, if it just wasn't so damn rapid... I can't get excited over item levels when they're replaced and redundant so quickly... Building a system built around weekly lockouts was a real mistake IMO, it makes gearing up feel less rewarding and more like a job... You meet your weekly quota and they reward you with some standard gear as a result... There is no excitement there for me... Something like Diadem could have worked nicely, I mean it's a terrible event, but the RNG nature of drops, with no real caps, could have made for some exciting drops... Could have, but never will, because the way itemization is set up in this game means someone who farts around in the Roulettes should get pretty much the same item level rewards as someone who actually plays the game...

    Doesn't help that most of the content I enjoy, item levels simply don't matter... We'll be getting what, item level 260 from Scriptures? PvP and Aquapolis are capped at item level 150... Deep Dungeons doesn't even use item levels... Item levels are pretty much just a formality at this point... Even numbered patch, time for my item level to start rising again for no real reason... Visuals are the only thing to really get excited for, #GlamourIsTheTrueEndgame and all that... Beyond that, the rate of progression just makes already easy content easier... I might enjoy regular dungeons if they were a bit more challenging, but everyone just ends up so over geared for them that challenge goes out the window... Even before we're over geared, dungeons seem to be tuned such that both DPS can have brain damage and not impact the run much... I'd love to try duoing some of these dungeons, like I can (solo) the 2.0 stuff, perhaps then I'd be more excited for higher item levels because it might make previously impossible runs possible... Arguably that right there already applies for 2.0 stuff, I should care about item level so I can enjoy doing 2.0 stuff low man some more... Problem is the lack of purpose behind doing that content... Perhaps the Wondrous Tails thing will change that, but right now it's just "Do it for the challenge, then cross it off", repetition tends to kill challenge... I do Zodiac weapons occasionally, just to justify doing this, but there isn't much of a reason beyond that... Gil arguably, there is some good money to be made from EX Primal drops and Coil glamours, but... I stopped needing Gil a long time ago...
    (3)
    Last edited by Nalien; 09-01-2016 at 12:01 PM.