Yeah, they kinda dropped the ball with dungeons, IMO. Great way to introduce steady difficulty climbs in a manner that doesn't require wrangling together 7 other people with the same schedule and relative skill level as you for x number of hours y times a week. Not sure if I'll ever pick up raiding in WoW, the game I'm playing now, but it's nice to know that if I don't I still have heroic dungeons/mythic/mythic+ dungeons that I can do with my small guild for some challenge, and reasonably decent gear. There's also the boss world quests and random named elites and stuff too, though they kind of took the fun out of elites by making their good drops one time only.

The difficulty of Wiping City was fairly promising, though, so I hope the devs are looking at some ways of making the PUGable content in this game have some teeth. It really SHOULD, considering it basically hands out raid-tier gear to anyone who cares enough to queue for it.