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  1. #1
    Player
    Zohar_Lahar's Avatar
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    Dec 2014
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    Limsa Lominsa
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    Zohar Lahar
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    Jenova
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    Viper Lv 100
    Quote Originally Posted by Jynx View Post
    Coil felt accessible to anyone willing to try and earn the story
    Until people rage quit at T9 because of the dozen different instant wipe mechanics. And if you dare question that brick wall in the middle of the story, the same kind that ruined Chains of Promathia in XI, the "hardcore" become very defensive.

    That's what causes raiders to give off a toxic impression, especially when considering how that same general arrogant mindset made the end of the long grind in XI seem like a cruel letdown instead of any actual true feeling of reward.
    (6)

  2. #2
    Player
    Velhart's Avatar
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    Mar 2011
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    Ul'Dah
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    2,849
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    Velhart Aurion
    World
    Hyperion
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    Machinist Lv 80
    Quote Originally Posted by Zohar_Lahar View Post
    Until people rage quit at T9 because of the dozen different instant wipe mechanics. And if you dare question that brick wall in the middle of the story, the same kind that ruined Chains of Promathia in XI, the "hardcore" become very defensive.

    That's what causes raiders to give off a toxic impression, especially when considering how that same general arrogant mindset made the end of the long grind in XI seem like a cruel letdown instead of any actual true feeling of reward.
    But....Alexander is not a main scenario quest story. It is a side story that it ultimately not relevant in the grand scheme of things. Coils you can kind of argue since it was tied to 1.0's main scenario, but that was ultimately a side quest story also.

    Not to mention, CoP missions were not actually that hard. FFXI's difficulty lied more in inaccessibility and hard time putting together groups. A lot of people were able to clear the content in a small amount of time, especially when the content first came out. Only fight I can think of that felt like a real wall was Ouryu.

    ~~~~~~~~~~~~~~

    Also, in terms of clear rate in Savage. Isn't it being a low percentage...a good thing? I can understand if the content is unfairly balanced and not fair, but Midas despite being mechanic heavy, is still a fair tier. Most MMO's do not get over 10% of clears on their hardest content unless the game was built to be easy.

    If you want higher percentage clear rate on Savage, then you need to have content that properly works you into it. Other MMO's pull this off easily, but SE has the hardest time doing this. It is either content that is so easy that you can get carried and not even need any relevant gear to win, or very difficult in Savage. There is little to nothing that gets you ready for it. Learning curves are needed, not adjustments to Savage raid.

    If dungeons kept it's difficulty level similar to 2.0's Amdapor Keep and Wanderer's Palace before their nerf (where not too difficult to overcome, but still have to think and perform mechanics and properly coordinate with your group), relic quests that have meaningful content, 24-man raids kept a difficulty similar to Weeping City, made Alex(Normal) at a maybe slightly less harder than FCoB mode(one that gear in time can make much easier), then Savage mode that really tests your skills.

    Just because someone may be a casual player, doesn't mean they want it easy. They just want the content to be accessible. That is FFXIV's greatest strength and instead of trying to make things challenging despite having a nice accessibility structure, they decide to dumb down content each patch just so they can see numbers rise. I'm not saying everything needs to be difficult either, but they need to do a much better job at motivating players to get better. Because besides Primal EX and Savage raids, there is absolutely no reason to.
    (4)

  3. #3
    Player
    Zohar_Lahar's Avatar
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    Zohar Lahar
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    Jenova
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    Viper Lv 100
    Quote Originally Posted by Velhart View Post
    But....Alexander is not a main scenario quest story. It is a side story that it ultimately not relevant in the grand scheme of things.
    Citation needed.
    (0)

  4. #4
    Player
    FoxyAreku's Avatar
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    Jul 2014
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    Areku Foxfire
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    Hyperion
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    Scholar Lv 90
    Quote Originally Posted by Zohar_Lahar View Post
    Until people rage quit at T9 because of the dozen different instant wipe mechanics. And if you dare question that brick wall in the middle of the story, the same kind that ruined Chains of Promathia in XI, the "hardcore" become very defensive.

    That's what causes raiders to give off a toxic impression, especially when considering how that same general arrogant mindset made the end of the long grind in XI seem like a cruel letdown instead of any actual true feeling of reward.
    idk I'm a raider and I think T9 was completely awful and a huge mistake.

    I'd rather do any savage alexander fight a thousand times then ever touch that abomination again.

    Just goes to show that even something as great as coil can have mistakes.
    (2)

  5. #5
    Player
    Remus's Avatar
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    Aug 2013
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    Garlemald
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    Character
    Robas Kebas
    World
    Odin
    Main Class
    Samurai Lv 100
    Quote Originally Posted by FoxyAreku View Post
    idk I'm a raider and I think T9 was completely awful and a huge mistake.

    I'd rather do any savage alexander fight a thousand times then ever touch that abomination again.

    Just goes to show that even something as great as coil can have mistakes.
    Most would disagree. I'm pretty sure you wouldn't want to do A4S without the cheese strat, without echo and not being over geared.
    (0)

  6. #6
    Player
    FoxyAreku's Avatar
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    Areku Foxfire
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    Hyperion
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    Scholar Lv 90
    Quote Originally Posted by Remus View Post
    Most would disagree. I'm pretty sure you wouldn't want to do A4S without the cheese strat, without echo and not being over geared.
    A4S and A8S are the only fights I haven't done in this game, and ironically these are the main two fights that have mechanic-skipping cheese in them from my understanding.

    Personally I prefer to do mechanics properly and just knowing that there is a mechanic in those fights where it's more beneficial to die seriously bothers me...but I would still probably have more fun in it than I ever did in T9. >_>
    (0)