


well said.Players have a lack of tools to assist when a fight goes wrong. Many tools that have been suggested either facilitate "calling people out" or filtering out people in pf, which hasn't taken off as well as hoped. That is not some standard of multiplayer games, and it is a source of frustration and suspicion among the party. One can only blame culture so much. Even the JP have made note of the "team jump rope" mechanics that have been in one fight after another, and have only gotten more complex with HW. So its "forgiving" if you are in the top percentage of world first players? How convienient for them, but the majority of us are not going to be in that percentile. Certainly not in the direction HW was going.
By closing the gap of performance, the devs can design content that more people will be able to partake and bring their buddies in, instead of having to choose between them and clears.
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