Pussyfooting, OK. My points were directed at end game content Savage is part of that but it was also directed at other things, like Ex primal's (some of them) but it's main focus was the philosophy in general, a lot of content is designed around "Mess up and you die" and I'm not saying you should be able to fail and make as many mistakes as you like. As you pointed out even though I literally put that in my example you can mess up in Dark Souls and it will kill you. However Dark Souls is as reactive as it is predictive, yes you can dance the perfect dance and win without a scratch or mess up royally but recover and make it through, one is not more skillful than the other as both take a different kind of skill.

As Cakekizyy has said above me, MMO's do also have the issue of not only relying on yourself, you need to rely on others, making things harder but with a greater sense of recovery would help pugs a lot, it would allow for mistakes or one person not being as good as others, the fight doesn't need to be easy, but by allowing others to compensate for mistakes and weaknesses in the team would encourage more people to think "We can make this work" As opposed to "Johnny keeps dying to phase 4 screw Johnny! We're never going to clear this!" If designed right this doesn't have to lower the overall difficulty or make statics feel less useful, they can still preform their perfect dance and clear things easier.

So yes, for this next part I am talking directly about Savage, no need for you to assume this time. This can be applied to Savage as at the highest end most/all content can be cleared with ease, perhaps even with only 7, I'll take your word for that one. But the whole point a lot of people were talking about was about getting more people into/sticking with Savage, some suggested better ilevel or glamour, I was simply agreeing with/suggesting the fights themselves as a means to do that.

Oh and you've been pretty condescending to me in every post since we started typing directly, you don't need to be so passive aggressive to people, you can point something out without it.