Cant agree more, another reason to not raid, the pressure on memorizing the mechanics and executing them perfectly, where no matter how skilled a person is, they wont be able to make a difference if an "accident" occurs on another players behalf. A lot of instances are like this
Yeah, and I'm also not a fan of games being based upon the "skill" of memorization. Take that out, and the only challenge is adapting your button rotation while dancing around.

There's very little actual true recovery in XIV. Very little actual strategy, either. I remember fights in XI where I'd be the last man standing, and I'd manage to get people up and we'd eek out the win. To me, THAT type of battle was a measure of skill, and I'd finish those fights with a much more genuine feeling of having accomplished something.