But like in previous Coil turns, the developers are able to adjust the fight mechanics while they move them in Duty Finder. That's not really an issue.Unlike ARR where you could ignore mechanics and just burn down everything HW is not like that all of these past fights (except Ravana) require you to do the mechanics, failing to do so means you die instantly/kill other people/wipe the raid. The echo does not help in these fights if people don't know the dance they wont clear. All overgearing does is making the dps check sections of the fight easier. Maybe 4.0 will change that but i doubt it the design concept for ex trials and savage raids has changed from 2.0
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.




Reply With Quote

