Quote Originally Posted by thegreatonemal View Post
Says the person talking from the opposite extreme. The both of you are the problem.
I don't think you see the big picture here. All three forms of play need to be balanced. Casual, Midcore, and Hardcore. Right now motivation is dead on all levels. For one reason or another, each style of play has a severe lack of motivation. A large contributing factor to that is how much this game hands out everything to you for doing borderline nothing. Mindless dungeons with no depth, relics that only have grind content, overly easy mode for raids.

When you make everything a participation reward, then all three levels of play lose motivation to progress. At least making dungeons more challenging (like 2.0 Amdapor Keep/Wanderer's Palace), more trials to overcome in relic (Chimera/Hydra), and so on are what people need to stay focus and motivated. Its like developers want you to get really bored before even the odd patch hits.

A restructure of how we progress is very much needed. Casuals need proper motivation to advance without everything handed to them, Midcore need more variety of challenges, and Hardcore need something to overcome that only the higher skill of player can take on.

Basically do what they did at the start of 2.0. A lot of good ideas there were tarnished because special snowflakes can't be compelled to step out of their safe zone in the slightest bit.