People are "fine" with normal (hard mode nowadays) primals because they're in the MSQ and are made to be beaten easily so you can move on. There has to be more to the end than just raids and relics or at the very least, offer more variety to them.Normal mode shouldn't really give gear at all, the problem right now is that NM has more incentive than savage and people become burned out on NM before they get into savage. Sure, put the story in NM so everyone can experience it, but don't make it part of the gear progression because this will make splitting them redundant by putting it on the gear ladder before savage. NM primals don't give anything, and that system seems to have worked, plus there are ways to keep people running content without putting it on the gear progression ladder (such as relic grind)
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