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  1. #11
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MilesSaintboroguh View Post
    Wasn't the Coil raids designed the same way? "Do this right or you die"
    I can't speak from direct experiences, but I've been told and seen through video is Coil wasn't nearly as unforgiving. One person dying to dive bombs could be managed and recovered from, for instance. The only more irksome mechanic I can recall is Bahamut having a relatively high DPS check. Granted, he was the final fight, and that was his end phase. Switch to Brute Justice and you have like five mechanics right from the onset where if a single person messes up, you start all over again. Given the absurdly low clear rates once again, I am beginning to wonder if FFXIV should abandon hardcore raiding entirely and focus all its attention on a midcore. A rough outline would be:

    Two dungeons
    One legitimately "hard" dungeon
    Two EX Primals
    Weeping City-esque 24 Mans (Perhaps scale the difficulty a bit higher)
    Coil-esque difficulty for "Savage"

    From there, add achievements, mounts or some other perks if levels clear it at say, below the recommended ilvl, with only six party members, solo and etc.

    Quote Originally Posted by Velhart View Post
    Yea but it was not as severe as Gordias.

    SE now throws some cruddy things in to punish you more beyond dying. Like AS7 if one person dies, the boss gets a stack. Or if one person dies to AS3, it will make the already punishing DPS checks that more severe.

    SE wanted to make a more difficult raid, but all they did was make a punishing raid. Midas is in a better place but still suffers from some poor design choices.
    A3S exemplifies what I feel contributed largely to enormous decline in interest for Savage. Healers had a particularly brutal time given the substantial DPS checks forced them to deal a fair bit of damage yet still be on top of healing the raid. That degree of pressure isn't a whole lot of fun after the 10-20-40th wipe.
    (2)
    Last edited by Bourne_Endeavor; 09-05-2016 at 02:31 AM.