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  1. #211
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    I honestly cant understand why they introduced the raid loot lockout feature when i was under the impression it was supposed to change whether people could re participate(remember first coil locked you out of participation in the previous turns if you cleared, or even so much entered a higher instance with someone whose progress was further) but then the incentive for going back is less loot upon clear or no loot if a couple people have done it before for the week, which would make bringing someone who cleared undesirable at the least, its strange to me as it seems illusory compromise at the least. Ir seems like a very unattractive feature even when introduced as now you can go back and help people with the content sorta
    (0)

  2. #212
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by ADVSS View Post
    I honestly cant understand why they introduced the raid loot lockout feature when i was under the impression it was supposed to change whether people could re participate(remember first coil locked you out of participation in the previous turns if you cleared, or even so much entered a higher instance with someone whose progress was further) but then the incentive for going back is less loot upon clear or no loot if a couple people have done it before for the week, which would make bringing someone who cleared undesirable at the least, its strange to me as it seems illusory compromise at the least. Ir seems like a very unattractive feature even when introduced as now you can go back and help people with the content sorta
    I blame that on loot lock out being a thing before raid was introduce. Then to be fair, they stick to the same formula.
    (1)

  3. #213
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by B0YRaNmA View Post
    You're gonna get people coming at you saying that it's unfair...from players of other content, which will use savage unlock as an example of why can't everything else be unlock.
    It's simple - the revenue lost from few raiders taking a break after being overgeared is much smaller than revenue lost from the casuals which make bigger portion of the community.

    As I said , casuals need only the crafted gear to do everything they want to do till the next patch. The worst thing that can happen to them is being kicked out of the farm parties for Ex primals, but hey, they can make their own groups or start learning the savage.

    In my opinion the savage requires so much effort that the players deserve to farm the gear without the lockouts for all the hours they spend learning the content and their own jobs. On the other hand I have met bots doing the expert roulette - and finished the runs even with them. Why should the content that bots can do be rewarded with uncapped best gear?
    (1)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  4. 09-04-2016 02:08 AM

  5. #214
    Player
    raela's Avatar
    Join Date
    Nov 2014
    Posts
    715
    Character
    Raela Sarinelle
    World
    Cactuar
    Main Class
    Scholar Lv 80
    Quote Originally Posted by ADVSS View Post
    Ir seems like a very unattractive feature even when introduced as now you can go back and help people with the content sorta
    Because if you're struggling to find people who haven't yet cleared it, you may be perfectly happy with 1 or 0 chests when you just want the weekly page. If the restriction was "you can't look if you have your weekly clear" but still had the same number of chests, it would make run selling much more popular (guaranteed 2 drops for the carried).
    (2)

  6. #215
    Player
    zosia's Avatar
    Join Date
    Sep 2014
    Location
    Gridania
    Posts
    581
    Character
    Zosia Twinrova
    World
    Cactuar
    Main Class
    Scholar Lv 70
    Quote Originally Posted by B0YRaNmA View Post
    You don't need to repeat, I understand the first time around.

    However, it's only one group that get something and as we all know, no one group can takes it all. Gotta look at the bigger broader picture.
    It really does not matter at this point. Raiding is dead in this game, raiders are not coming back.

    Casual players are leaving in droves now too. The only reason this game has not gone free to play yet is that Yoshida knows that he can squeeze more money out of the die hard fans that have stuck around by keeping a sub model while having a cash shop.

    I truly think this game is beyond redemption.
    (2)

  7. #216
    Player
    Archaell's Avatar
    Join Date
    Sep 2015
    Location
    Limsa Lominsa
    Posts
    1,049
    Character
    Arch Idealist
    World
    Alpha
    Main Class
    Blacksmith Lv 100
    Quote Originally Posted by B0YRaNmA View Post
    However, it's only one group that get something and as we all know, no one group can takes it all. Gotta look at the bigger broader picture.
    You are looking at it the wrong way.

    There is a difference between "The group A gets something while the group B does not" and "everyone who does this content gets something". The main aim should be to motivate broader amount of players to do savage to justify the content costs and removing the lockouts is quite a big carrot that is easy to implement while it makes the content more party finder or raid finder friendly.
    (0)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  8. #217
    Player
    Bourne_Endeavor's Avatar
    Join Date
    Sep 2015
    Location
    Ul'Dah
    Posts
    5,377
    Character
    Cassandra Solidor
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by zosia View Post
    Snip
    Unfortunately, 10% only accounts for a very small fraction of the community. Raids are not cheap content to develop and barely anyone participates. Their incentive to focus on raiding just isn't there. While you can cite innumerable flaws, few companies will take the initiative because it isn't profitable. Why cater to the 5-10% and hope that number grows, when you can cater to the greater majority and be reasonably assured they will stick around? Now that doesn't mean SE won't devote time to improving raids, but I doubt it will ever be a focal point.

    And you "spitting in the face" of anyone only means whatever point you attempt to make will be further glossed over. One of the primary reasons I suspect the devs don't tend to look at these forums is because we're generally quite aggressive towards each other. You can only call someone an idiot or entitled so many times before they just stop hearing whatever you say, regardless of its merit.
    (8)

  9. #218
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Archaell View Post
    It's simple - the revenue lost from few raiders taking a break after being overgeared is much smaller than revenue lost from the casuals which make bigger portion of the community.

    As I said , casuals need only the crafted gear to do everything they want to do till the next patch. The worst thing that can happen to them is being kicked out of the farm parties for Ex primals, but hey, they can make their own groups or start learning the savage.

    In my opinion the savage requires so much effort that the players deserve to farm the gear without the lockouts for all the hours they spend learning the content and their own jobs. On the other hand I have met bots doing the expert roulette - and finished the runs even with them. Why should the content that bots can do be rewarded with uncapped best gear?
    I don't know why, but your suggestions seems to be giving off the self centered vibe...

    While I agree that savage requires so much effort that they deserve to farm the gear, but since casual content is for casual shouldn't they also deserve to farm gears? Because of bots, you're taking it out on all players of other contents.
    (1)

  10. #219
    Player
    ADVSS's Avatar
    Join Date
    Mar 2016
    Posts
    2,397
    Character
    Advent Shadowsoul
    World
    Zalera
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by raela View Post
    Because if you're struggling to find people who haven't yet cleared it, you may be perfectly happy with 1 or 0 chests when you just want the weekly page. If the restriction was "you can't look if you have your weekly clear" but still had the same number of chests, it would make run selling much more popular (guaranteed 2 drops for the carried).
    oh right there is the weekly page too, good point

    unpopular objective argument about raiders only needing raid gear: even raiders dont need raid gear, if you consider the upgrades for tome gear being locked in raid, making them raid gear i level, including now with materia melding and soon pentameldable weapons - i know its an unpopular opinion, but yeah i just dislike that argument that non raiders shouldnt be able to progress at all. Hell. you want the raids to last a little longer, thatd be the way to do so.while progressing through i level like a snail(hope i never see the day)
    (2)
    Last edited by ADVSS; 09-04-2016 at 02:41 AM.

  11. #220
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
    Posts
    80
    Character
    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Archaell View Post
    You are looking at it the wrong way.

    There is a difference between "The group A gets something while the group B does not" and "everyone who does this content gets something". The main aim should be to motivate broader amount of players to do savage to justify the content costs and removing the lockouts is quite a big carrot that is easy to implement while it makes the content more party finder or raid finder friendly.
    Wow, you guys fast to catch me before I deleted the post, since the original post got modified...

    eww...."everyone who does this content gets something" is super flawed.

    I agree the main aim should be to motivate broader amount of players to do savage. Removing lockout is a big carrots for everyone. By not locking out casual, they have the potential to try starting savage from a tier or two back and can catch up.
    (0)

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