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  1. #1
    Player
    Archaell's Avatar
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    Limsa Lominsa
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    Arch Idealist
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    Alpha
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    Blacksmith Lv 100
    Quote Originally Posted by Bourne_Endeavor View Post
    Aye. But like I said, there is still too much of a gap. Patch 3.5 would not release until at least two months following 3.45. And with Savage, itself, lasting a full six months. Raiders would be better off waiting a few months since they have no need to worry about missing gear for a week.
    What about adding achievements for each floor and nerfing the older floors slightly when the new ones are added? Raiders usually hate clearing nerfed content so it should motivate them to stay subbed.

    Quote Originally Posted by B0YRaNmA View Post

    1. Though they will need to remove all weekly loot restrictions for other dungeons also...
    In my opinion removing the loot restrictions only in the savage content would be one of the biggest motivations for the players to do it - so removing the loot restrictions in the easy content would be counterproductive.
    (1)
    Last edited by Archaell; 09-04-2016 at 12:49 AM.
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  2. #2
    Player
    B0YRaNmA's Avatar
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    Jul 2015
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    Character
    Mylene Aquamarine
    World
    Balmung
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    Ninja Lv 80
    Quote Originally Posted by Archaell View Post
    In my opinion removing the loot restrictions only in the savage content would be one of the biggest motivations for the players to do it - so removing the loot restrictions in the easy content would be counterproductive.
    You're gonna get people coming at you saying that it's unfair...from players of other content, which will use savage unlock as an example of why can't everything else be unlock.
    (1)

  3. #3
    Player
    Archaell's Avatar
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    Quote Originally Posted by B0YRaNmA View Post
    You're gonna get people coming at you saying that it's unfair...from players of other content, which will use savage unlock as an example of why can't everything else be unlock.
    It's simple - the revenue lost from few raiders taking a break after being overgeared is much smaller than revenue lost from the casuals which make bigger portion of the community.

    As I said , casuals need only the crafted gear to do everything they want to do till the next patch. The worst thing that can happen to them is being kicked out of the farm parties for Ex primals, but hey, they can make their own groups or start learning the savage.

    In my opinion the savage requires so much effort that the players deserve to farm the gear without the lockouts for all the hours they spend learning the content and their own jobs. On the other hand I have met bots doing the expert roulette - and finished the runs even with them. Why should the content that bots can do be rewarded with uncapped best gear?
    (1)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  4. 09-04-2016 02:08 AM

  5. #5
    Player
    zosia's Avatar
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    Sep 2014
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    Gridania
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    581
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    Zosia Twinrova
    World
    Cactuar
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    Scholar Lv 70
    Quote Originally Posted by B0YRaNmA View Post
    You don't need to repeat, I understand the first time around.

    However, it's only one group that get something and as we all know, no one group can takes it all. Gotta look at the bigger broader picture.
    It really does not matter at this point. Raiding is dead in this game, raiders are not coming back.

    Casual players are leaving in droves now too. The only reason this game has not gone free to play yet is that Yoshida knows that he can squeeze more money out of the die hard fans that have stuck around by keeping a sub model while having a cash shop.

    I truly think this game is beyond redemption.
    (2)

  6. #6
    Player
    B0YRaNmA's Avatar
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    Mylene Aquamarine
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    Balmung
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    Ninja Lv 80
    Quote Originally Posted by zosia View Post
    It really does not matter at this point. Raiding is dead in this game, raiders are not coming back.

    Casual players are leaving in droves now too. The only reason this game has not gone free to play yet is that Yoshida knows that he can squeeze more money out of the die hard fans that have stuck around by keeping a sub model while having a cash shop.

    I truly think this game is beyond redemption.
    I agree with you here.
    (0)

  7. #7
    Player
    Archaell's Avatar
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    Quote Originally Posted by B0YRaNmA View Post
    However, it's only one group that get something and as we all know, no one group can takes it all. Gotta look at the bigger broader picture.
    You are looking at it the wrong way.

    There is a difference between "The group A gets something while the group B does not" and "everyone who does this content gets something". The main aim should be to motivate broader amount of players to do savage to justify the content costs and removing the lockouts is quite a big carrot that is easy to implement while it makes the content more party finder or raid finder friendly.
    (0)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  8. #8
    Player
    B0YRaNmA's Avatar
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    Mylene Aquamarine
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    Balmung
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    Ninja Lv 80
    Quote Originally Posted by Archaell View Post
    You are looking at it the wrong way.

    There is a difference between "The group A gets something while the group B does not" and "everyone who does this content gets something". The main aim should be to motivate broader amount of players to do savage to justify the content costs and removing the lockouts is quite a big carrot that is easy to implement while it makes the content more party finder or raid finder friendly.
    Wow, you guys fast to catch me before I deleted the post, since the original post got modified...

    eww...."everyone who does this content gets something" is super flawed.

    I agree the main aim should be to motivate broader amount of players to do savage. Removing lockout is a big carrots for everyone. By not locking out casual, they have the potential to try starting savage from a tier or two back and can catch up.
    (0)

  9. #9
    Player
    Archaell's Avatar
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    Arch Idealist
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    Alpha
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    Blacksmith Lv 100
    Quote Originally Posted by B0YRaNmA View Post
    Wow, you guys fast to catch me before I deleted the post, since the original post got modified...

    eww...."everyone who does this content gets something" is super flawed.

    I agree the main aim should be to motivate broader amount of players to do savage. Removing lockout is a big carrots for everyone. By not locking out casual, they have the potential to try starting savage from a tier or two back and can catch up.
    As long as the casual gear is as strong as the savage gear the casuals have no reason to bother. That is the issue.

    Now if the savage gear was 10 or 20 ilvl better than upgraded tomestone gear - sure, feel free to unlock the casual content. I actually said in many threads that the weekly lockouts are punishing new players and players who play multiple jobs. But let's be realistic, casuals being able to grind the best gear in one week could hurt the game a lot. So making the savage content the only one uncapped is giving the players at least some way to gear up without restrictions while it is actually restricted by the difficulty and kinda realistic to implement.
    (3)
    The main reason why the Party Finder is not working for the harder content and so many groups disband after few wipes is caused by the players who ignore the comments.

    Getting to the phase XYZ once does not mean you are ready to join parties to do XYZ.

    Parties should spend most of the time doing the phase that is written in the comment not trying to get there.

  10. #10
    Player
    B0YRaNmA's Avatar
    Join Date
    Jul 2015
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    Mylene Aquamarine
    World
    Balmung
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Archaell View Post
    It's simple - the revenue lost from few raiders taking a break after being overgeared is much smaller than revenue lost from the casuals which make bigger portion of the community.

    As I said , casuals need only the crafted gear to do everything they want to do till the next patch. The worst thing that can happen to them is being kicked out of the farm parties for Ex primals, but hey, they can make their own groups or start learning the savage.

    In my opinion the savage requires so much effort that the players deserve to farm the gear without the lockouts for all the hours they spend learning the content and their own jobs. On the other hand I have met bots doing the expert roulette - and finished the runs even with them. Why should the content that bots can do be rewarded with uncapped best gear?
    I don't know why, but your suggestions seems to be giving off the self centered vibe...

    While I agree that savage requires so much effort that they deserve to farm the gear, but since casual content is for casual shouldn't they also deserve to farm gears? Because of bots, you're taking it out on all players of other contents.
    (1)

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