After re-reading the translation, about the only different is boss visual between Normal and Savage. I have to agree that we will eventually run out of designs of gear for glamours, w/ the amount they're pushing out if they continue with the ilvl path they're taking. I also dread when the stats gets bloated.

I'm also liking the idea of making Savage hard...like...super hard or (some might not like the idea, but it's a start) time consuming so that their gears are earn, at which points then they can have their gears like 2 tiers to 3 tiers up for the effort they put in. Why make savage gear that much different? So that it is not a requirement that everyone running Ex Roulette needs to have it (I'm looking at you BiS).

What's the purpose of the gear at that ilvl? I think the idea of getting an equally high ilvl weapons from Savage EX primal sounds pretty good, just be sure to make EX Savage super hard too.

What do you do when you have both? You can help others or (I'm sure like many will do) take it and leave.

Is it fair for others that wants to try savage raiding? Sure is, those that finished had started at exactly where the next person to try will start. Which at that point is up to the high ilvl if they wants to give them a hand or not(being humanitarian), but since Savage are super hard, it'll be slightly easier so that it's not just giving high ilvls away.

Normal for story and equally casual ilvl gear.
Savage has super tier gears + story if people wants to just dive into it through savage, but no complaining that it's hard, and you couldn't get the story done, cause you could of done it in normal mode.