Quote Originally Posted by Zojha View Post
I generally disagree with that premise because the point of difficulty IMO is not to justify bigger rewards, but rather to keep people of different talents and engagement levels entertained, no more no less. And in single-player games, that is deemed perfectly acceptable and common practice since ages - it's just MMOs in which people think harder difficulties should naturally come with bigger rewards and I think the sole reason for that is the ability to flaunt.
Problem is, you kill motivation to take on harder content. Developers should focus on motivating people to do all their content, those who are and who are not interested in raiding. It really is wasted content if you are not trying to get people in. The rewards have to match the effort put into them or it becomes one of the factors that kill motivation. You can't compare a single player experience with a MMO. It is a domain you have to share with others.