Quote Originally Posted by Welsper59 View Post
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What I wonder is, how much can you cater to this 'majority' till all end game content is just a complete joke? How much can Savage be toned down till it becomes Story Mode > Story Mode? Even disregarding Story Mode, Yoshi-P is so fixed on getting more wins in Savage that by how he sounds, that he is willing to take it to a level where much higher percentage is clearing it. If the content is difficult, but fair, and a very low percentage has a clear, then I say damn good work. If I was a developer and I made really hard content that was well designed and only the upper skilled players could beat it, I would be proud of my work.

Also, is story so devalued that people believe they shouldn't put effort to obtain it? I remember taking a while at T12, and when I beat it, the story I got from it was so satisfying and was eager to find out what happened and I finally got my info. It felt really good and I felt like I earned it. Can argue that Alexander's story is not top notch, but what if 4.0's raid is? Story can be a powerful motivator if it is good.

Quote Originally Posted by Rita1989 View Post
Dont see any harm in having savage available from the start or a couple of weeks before normal

Normal existing has been a good thing but perhaps they could change the gear so it serves as a catch up rather then being the best gear available at the start of the patch.
I'm not sure how this fixes anything. You are still giving players a much easier means to earn story/gear without having to earn it during it's prime.