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  1. #11
    Player
    Sandpark's Avatar
    Join Date
    Sep 2013
    Posts
    744
    Character
    Kronus Magnus
    World
    Midgardsormr
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Zosia
    do you actually look at the stats or do you just like to assume that since casuals are the majority that there is no need to be diligent?

    You do know that even at level cap, you are a minority player? Does that mean that we should cater the game strictly to leveling? No, that would be a dumb way to design a game. I forget the stat off of the top of my head, but admittedly by SE own stats released about 30% of the player base makes up the end game community.

    Coils had a 10% participation rate, with about 5% reaching a full clear before heavensward.

    That's nearly a third of endgame players that participated in coils. This notion that we are talking about 1% of the player base is ridiculous. If Alex had not destroyed the raiding community, we would still see this similar pattern of participation.

    In reality, when raiding was at it's healthiest in this game, close to a third of endgame players were trying coil and many of them were able to actually down some bosses.
    If only 30% of the playerbase encompasses the whole endgame playerbase. Then either the leveling curve is too large or players are not finding reasons to want to reach endgame.

    10% participation rate is poor regardless if the base consisted of 24 players or 2 million.

    The participation rate should read 50% plus or the content being designed is sub par. I didn't say 1% of the entire playebase raids. But if you look at raid metrics overall in almost every mmorpg, including this one. Raids are the usually the least popular option in endgame.

    Quote Originally Posted by Zosia
    It's not locked, you choose to lock yourself out of it, which is perfectly fine. It's your prerogative to choose what you spend your time on, but it does not mean that your choices have to be detrimental to others.
    I may or may not choose to lock myself by not participating. The problem is, that this isn't about me. This about the majority of people are not participating whether it is actually locked or just perceivable-ly locked behind is of no consequence.

    Quote Originally Posted by Zosia
    Sure it does, you don't need to solo anything. You could have gotten 3-4 people together right after hitting level 60 (just a few weeks after HW) and destroyed T1-13.
    Whether I can solo or not or choose to group is not applicable. If the content is going from needing 24 people to 2-4 people weeks later. Then that says something about sustainability.

    Why do a raid if I can just wait 3 weeks and duo it? The content should be tuned to accommodate 24 players and stay relevant at least a patch or two. I get it, no one wants to raid the same raid for 3 years. That is cutting content sustainability a bit short don't we think?

    Quote Originally Posted by Zosia
    Again, this is just more of you wanting the entire game to cater to you. This game is full of casual content, you just want 100% of the game's content to cater to you, it's very greedy. Once you take Raiders and non-level capped charters into account, you and your ilk comprise about 25% of the player base, not such a hefty margin to warrant that 100% of the game cater to you. Thus, you should not have everything handed to you on the silver platter, you are not as large of a demographic as you think.
    I'm a midcore, thank you for trouncing around name-calling though.

    I rather enjoy difficult content. But not to the point I have to depend on the same people 24-7 or dance an 80 piece samba to perfection or get scolded or booted if I step on my shoelace during one rotation of the samba.

    There is difficult, then there is being difficult for the sake of it, regardless of player retention and sustainability.
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    Last edited by Sandpark; 09-01-2016 at 03:08 AM.