Quote Originally Posted by Sandpark View Post
Bad Principle then. Are you saying the CoP story gate in XI was perfect and anyone un-able to find a good static should have been denied to experience the story?
Difficulty was not CoP's issue, it was getting people to do it unless you went through it the first week. If DF existed during that time, 90% of CoP's story issues would of been fixed. Also the MSQ is not a raid tier. If it is raiding tier content, then it needs to retain it's difficulty and if the casual playerbase who already has 95% of the content in this game catered to them, I honestly believe they can wait a tier. Principle of design.

Again, midcore/hardcore will likely leave over casual with the constant dumbing down of content.