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  1. #291
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,997
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    Then do it?
    Tried with coil. Was just failure after failure after failure. If Alex Savage was all we had, that would be no different, I'm sure.

    I didn't even see 2nd coil until near the end of 2.x, and never actually beat it until 3.x. It was still a struggle even then. (3rd coil was a joke in comparison by that point; way less insta-death-mechanic-ridden than 2nd coil.)

    I don't mean to toot my own horn here either, but frankly, a lot of players are worse at this game than I am. How do you think they'd be faring trying to complete this sort of stuff?
    (2)

  2. #292
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Taika View Post
    -snip-
    I know for a FACT you and others who think this way would put "[insert raid-level gear] or GTFO" in the PF comments if SE followed your selfish suggestions. What other reason would you have for removing Tomestone gear except for creating a chasm between filthy commoners and the noble raiders?
    (4)

  3. #293
    Player
    Brannigan's Avatar
    Join Date
    Mar 2011
    Posts
    1,486
    Character
    Will Brannigan
    World
    Excalibur
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Taika View Post
    remove the tomestone gear entirely.
    This is the solution to many endgame woes (except for crafted/normal mode gear invalidating the previous raid - that just needs to stop entirely). Getting item drops feels good. Buying items and seeing trash drop (sup dungeons) feels like crap.

    RNG was hellish in 1.x so a lot of people asked for a token system, but I think the devs misinterpreted what a token is supposed to do. I always expected something like how WoW used to do set pieces - a generic item would drop with three or four classes on it (Paladin/Mage/Priest for example) and those classes could roll for it and turn it in for a piece of armor. That, or how Gordias/Midas pages work (which is good).

    Instead we got spamming Wanderer's Palace for raid-level gear.

    Another solution is to keep tomestones, but only have them come from the 8 man savage raid. That way, you could still mitigate bad RNG but the actual drops from dungeons wouldn't be completely useless. They could set up a progression of something like

    New Dungeon/Old 8 man savage raid < Ex Primals/24 man raid < 8 man savage raid


    Quote Originally Posted by Hayward View Post
    I know for a FACT you and others who think this way would put "[insert raid-level gear] or GTFO" in the PF comments if SE followed your selfish suggestions. What other reason would you have for removing Tomestone gear except for creating a chasm between filthy commoners and the noble raiders?
    When was the last time you actually used an item that dropped from a dungeon on your main class? I know the last time I used an item from a dungeon was 3.0 launch, but I replaced all of it with uncapped tomestone gear (which was higher item level than the drops for some reason) almost immediately. If we don't count expansion launches, the last time I used an item that came from a dungeon was 1.x. That sucks and tomestones are basically just poison. Beyond invalidating all dungeon gear, though, they actually make the """"catchup"""" patch 24-man raid gear less exciting because, by the time the 24 man raid comes out, everyone already has at least one full set of same-ilvl gear.
    (2)
    Last edited by Brannigan; 09-05-2016 at 09:31 PM.

  4. #294
    Player Vantol's Avatar
    Join Date
    Oct 2012
    Location
    Limsa Lominsa
    Posts
    194
    Character
    Vantol Aviner
    World
    Cerberus
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Hayward View Post
    What other reason would you have for removing Tomestone gear except for creating a chasm between filthy commoners and the noble raiders?
    So many threads, so many posts and I still don't understand why is it a bad thing?
    (2)

  5. #295
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Hayward View Post
    I know for a FACT you and others who think this way would put
    You should probably go take a break from this topic, the moment you start claiming crap like this is the moment you lose all credibility in a debate...

    Most of my Party Finder comments haven't even directed people to various guides or included "Must know X Y and Z", all I've ever asked when starting a Party Finder group is that people be patient and not expect to be carried, that they communicate what they know and help the rest of the group clear... The only people I tell to GTFO are the kind that learn nothing despite repeated attempts, expecting to be carried, and point the finger of blame at everyone but themselves... Know why I don't even make Party Finder groups like that anymore? Because there is simply no point in doing so... Why would I put effort into forming a pickup group to clear stuff, when I know full well that all the content will be irrelevant in a few months? New tomestones will roll in and the item levels I'm working on get replaced by a stupidly simple roulette grind... I'll just save myself the bother and ignore item level progression completely...

    Remove tomestones? Suddenly I don't find myself with i250 for next to no effort... Suddenly if I want to progress my item level, I need to do the content I'm currently ignoring, and I'm making Party Finder groups to tackle that content... But why am I even saying any of this... You've already made up your mind, after all you know for a FACT that we'd be saying "[insert raid-level gear] or GTFO"! Christ... So what? If you don't like my hypothetical Party Finder comment... Make your own damn Party Finder group... That is exactly what I started doing before progression in this game killed my motivation for such... I was (and still am) utterly sick of the "Watch a guide before joining!" mentality XIVs endgame is infested with, so I went out of my way to make "Blind run" Party Finder groups... I didn't demand SE take down such guides to suit my playstyle, because I'm not insanely entitled, I'm perfectly happy to let people play how they want so long as it doesn't impact me, and "watch a guide" and "[insert raid-level gear] or GTFO" don't actually impact me...

    What does impact me is this games utterly terrible progression system, brought about by entitled people who seem to feel threatened by Party Finder comments...

    Quote Originally Posted by Vantol View Post
    So many threads, so many posts and I still don't understand why is it a bad thing?
    Because feels? That's the best I've taken away from all this... Everyone needs to feel like a special snowflake, and thus nobody gets to...

    I mean Christ... I very much doubt I'd get far with raiding, so if there was such a divide, I'd be on the bottom end of it as a filthy scrub still in i180 or some sh*t... I'd be perfectly fine with that though, because it gives me a sense of purpose and reason to log on, one that weekly tomestone caps utterly fail to provide... I'd want to climb that mountain, I've no idea how people can be content sitting on XIVs escalator... I want a game with a sense of progression, sometimes XIV almost feels like rolling in the dirt, then BAM! i240...
    (9)
    Last edited by Nalien; 09-05-2016 at 10:48 PM.

  6. #296
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Hayward View Post
    I know for a FACT you and others who think this way would put "[insert raid-level gear] or GTFO" in the PF comments if SE followed your selfish suggestions. What other reason would you have for removing Tomestone gear except for creating a chasm between filthy commoners and the noble raiders?
    Good try but you missed your mark. The point of my suggestion was to encourage more players to do more varying content: raids and extremes instead of just running 2 dungeons over and over and over. Motivating more players to do more content means more people doing the content (for longer and even when it's made easier), which again means more possibilities for players to find people to do this content with. It would be good for everyone if more players would be able to enjoy this content and if the content would also be relevant for a bit longer.

    You don't currently see ridiculously high item level requirements for stuff in party finder (at least I don't on my server) and even if this change would happen it wouldn't likely happen either, since the people who have the raid gear / certain item level are already likely to run with the group they've gotten that gear with instead of random party finder people.
    (2)
    Last edited by Taika; 09-05-2016 at 10:34 PM.

  7. #297
    Player
    thegreatonemal's Avatar
    Join Date
    Jun 2015
    Location
    Gridinia
    Posts
    679
    Character
    Malcolm Varanidae
    World
    Marilith
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Sparktacus View Post
    snip

    The fights are based on memorization from a design standpoint. the only thing it takes to learn a fight any fight in this game is to go in there and see it but our community basically gates seeing the fight behind "are you in a static you need to join a static" The biggest challenge to raiding as anyone will tell you is getting into a group if you weren't at gear lvl day one of a new raid cycle. the point I was making is that japan's clear rates are higher due to them being able to PUG them for the most part there is a cultural difference as they feel since its there they have to do it.
    And lets leave the personal stuff out of this as you're just flat wrong I'm speaking as a raider. This is a community problem not saying the community is bad just that it needs to do better.
    (1)

  8. #298
    Player
    Hayward's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    857
    Character
    Hayward Timberwolf
    World
    Adamantoise
    Main Class
    Summoner Lv 70
    Quote Originally Posted by Taika View Post
    -snip-
    Having played FFXI, I'd dare to say you have way more faith in MMO raiders than is justified.
    (1)

  9. #299
    Player
    Taika's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Purple Rain
    World
    Sophia
    Main Class
    Arcanist Lv 32
    Quote Originally Posted by Hayward View Post
    Having played FFXI, I'd dare to say you have way more faith in MMO raiders than is justified.
    I really don't see what that has to do with anything but I've played FFXI as well. And in fact back there we started a LS aimed for players as myself who had no endgame experience and didn't consider themselves as "raiders" (although that wasn't a word used there anyway) aimed for completing as much of the game content as possible without any background requirements whatsoever. In FFXIV too my aim in my FC has been to support everyone's possibilities to do as much endgame content as they want and are able to do.
    (2)

  10. #300
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Hayward View Post
    Having played FFXI, I'd dare to say you have way more faith in MMO raiders than is justified.
    I'm honestly not sure why you're making such comparisons to XI... XI and XIV are two very different breeds of MMO... One is an Everquest clone, the other is a Warcraft clone...

    To a degree, elitism in XI was actually entirely justifiable... Content lockouts worked differently in that game, if you formed a PUG, got a complete joker who caused a wipe? Well, sucks to be you... You're locked out of that content for at least a day, if not three... XIV just doesn't have that problem, thus people don't need to be anywhere near as selective when forming groups... If we wipe Sophia (EX), for whatever reason, we can adjust and reenter... If you wipe Dynamis? Your next attempt isn't (well, wasn't) for three more days, and you'd blown a fairly large amount of Gil (which actually had value in XI) on the Lamp to enter... XIV has a much lower tolerance for error as a result, if they made it so you got one shot at Weeping City a week, and a wipe was a wipe, you all died and get kicked out instead of returning to the start? You'd see the exact same level of elitism in XIV, regardless of the progression system...

    XIs elitism was a result of the content itself, the gear was just a method of being selective; If someone had a Hagun, they either bought it or earned it, and if they earned it chances were they weren't going to piss around. Gear itself did also play a factor, but again, that isn't something XIV is going to replicate... Gear in XI was a lot more powerful, XIV is never going to replicate the difference between a 6 hit and 5 hit build... Christ, XI was a game with such poor balancing that there were entire Jobs that were effectively worthless and out right rejected from content... When was the last time you got into Weeping City, only for the Dragoons to be kicked just for being Dragoons? Those pre-Angon days were rough man...
    (3)
    Last edited by Nalien; 09-05-2016 at 11:52 PM.

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