You should probably go take a break from this topic, the moment you start claiming crap like this is the moment you lose all credibility in a debate...
Most of my Party Finder comments haven't even directed people to various guides or included "Must know X Y and Z", all I've ever asked when starting a Party Finder group is that people be patient and not expect to be carried, that they communicate what they know and help the rest of the group clear... The only people I tell to GTFO are the kind that learn nothing despite repeated attempts, expecting to be carried, and point the finger of blame at everyone but themselves... Know why I don't even make Party Finder groups like that anymore? Because there is simply no point in doing so... Why would I put effort into forming a pickup group to clear stuff, when I know full well that all the content will be irrelevant in a few months? New tomestones will roll in and the item levels I'm working on get replaced by a stupidly simple roulette grind... I'll just save myself the bother and ignore item level progression completely...
Remove tomestones? Suddenly I don't find myself with i250 for next to no effort... Suddenly if I want to progress my item level, I need to do the content I'm currently ignoring, and I'm making Party Finder groups to tackle that content... But why am I even saying any of this... You've already made up your mind, after all you know for a FACT that we'd be saying "[insert raid-level gear] or GTFO"! Christ... So what? If you don't like my hypothetical Party Finder comment... Make your own damn Party Finder group... That is exactly what I started doing before progression in this game killed my motivation for such... I was (and still am) utterly sick of the "Watch a guide before joining!" mentality XIVs endgame is infested with, so I went out of my way to make "Blind run" Party Finder groups... I didn't demand SE take down such guides to suit my playstyle, because I'm not insanely entitled, I'm perfectly happy to let people play how they want so long as it doesn't impact me, and "watch a guide" and "[insert raid-level gear] or GTFO" don't actually impact me...
What does impact me is this games utterly terrible progression system, brought about by entitled people who seem to feel threatened by Party Finder comments...
Because feels? That's the best I've taken away from all this... Everyone needs to feel like a special snowflake, and thus nobody gets to...
I mean Christ... I very much doubt I'd get far with raiding, so if there was such a divide, I'd be on the bottom end of it as a filthy scrub still in i180 or some sh*t... I'd be perfectly fine with that though, because it gives me a sense of purpose and reason to log on, one that weekly tomestone caps utterly fail to provide... I'd want to climb that mountain, I've no idea how people can be content sitting on XIVs escalator... I want a game with a sense of progression, sometimes XIV almost feels like rolling in the dirt, then BAM! i240...
Last edited by Nalien; 09-05-2016 at 10:48 PM.
Good try but you missed your mark.The point of my suggestion was to encourage more players to do more varying content: raids and extremes instead of just running 2 dungeons over and over and over. Motivating more players to do more content means more people doing the content (for longer and even when it's made easier), which again means more possibilities for players to find people to do this content with. It would be good for everyone if more players would be able to enjoy this content and if the content would also be relevant for a bit longer.
You don't currently see ridiculously high item level requirements for stuff in party finder (at least I don't on my server) and even if this change would happen it wouldn't likely happen either, since the people who have the raid gear / certain item level are already likely to run with the group they've gotten that gear with instead of random party finder people.
Last edited by Taika; 09-05-2016 at 10:34 PM.
I really don't see what that has to do with anything but I've played FFXI as well. And in fact back there we started a LS aimed for players as myself who had no endgame experience and didn't consider themselves as "raiders" (although that wasn't a word used there anyway) aimed for completing as much of the game content as possible without any background requirements whatsoever. In FFXIV too my aim in my FC has been to support everyone's possibilities to do as much endgame content as they want and are able to do.
I'm honestly not sure why you're making such comparisons to XI... XI and XIV are two very different breeds of MMO... One is an Everquest clone, the other is a Warcraft clone...
To a degree, elitism in XI was actually entirely justifiable... Content lockouts worked differently in that game, if you formed a PUG, got a complete joker who caused a wipe? Well, sucks to be you... You're locked out of that content for at least a day, if not three... XIV just doesn't have that problem, thus people don't need to be anywhere near as selective when forming groups... If we wipe Sophia (EX), for whatever reason, we can adjust and reenter... If you wipe Dynamis? Your next attempt isn't (well, wasn't) for three more days, and you'd blown a fairly large amount of Gil (which actually had value in XI) on the Lamp to enter... XIV has a much lower tolerance for error as a result, if they made it so you got one shot at Weeping City a week, and a wipe was a wipe, you all died and get kicked out instead of returning to the start? You'd see the exact same level of elitism in XIV, regardless of the progression system...
XIs elitism was a result of the content itself, the gear was just a method of being selective; If someone had a Hagun, they either bought it or earned it, and if they earned it chances were they weren't going to piss around. Gear itself did also play a factor, but again, that isn't something XIV is going to replicate... Gear in XI was a lot more powerful, XIV is never going to replicate the difference between a 6 hit and 5 hit build... Christ, XI was a game with such poor balancing that there were entire Jobs that were effectively worthless and out right rejected from content... When was the last time you got into Weeping City, only for the Dragoons to be kicked just for being Dragoons? Those pre-Angon days were rough man...
Last edited by Nalien; 09-05-2016 at 11:52 PM.


Depending on what you played up to is what is at stake here in XI. Because the only time I've -ever- seen "You need X to get in" was probably when Delve was in the game and probably later down the road with Aegis/O-Chain Paladins. However, those weren't exactly the flood of parties. You could also get into groups a myriad of ways. Another job. Another scapegoat(example I couldn't get into Delve because I didn't have a Delve weapon, but I worked as a Re-Raise bot until I could afford it). Now such things aren't as demanding here in XIV. No one cares what gear you have exactly. At minimum, it's ilvl and at best, it's the ilvl required to beat the content. People only ask for higher ilvl to minimize the difficulty of the content because not a lot of people are 'skilled' enough to handle it as if it came out day one.
As I mentioned and others, if these parties bother you, make your own party. Something takes forever to get into? Make your own party. Don't like the rules of another leader? Make another party. There's so much you can do in gaming if you just 'Take the Initiative'. Except there, there's nothing to take the initiative to.


Really? This is just more HC player demonizing. All you are doing is creating a "bad guy" raider stereotype to support your argument.
Lets be honest, raiders are not playing with you most of the time because people don't want to teach new players, regardless of play style, and raiders also sell content. Also, if a raid team has way better gear, what makes you think that they would be in PF anyway? These raiders have a static after all, they are not going to be doing sophia EX initially in PF.
yes, because MMO raiders are such bad people. /s
You might want to go to home depo and get a wider brush to paint these broad strokes with. Your hyperbolic over sensitive comments are adding nothing of value to this discussion. Your argument amounts to "all raiders are bad, so give them nothing!"
Your terrible outlook on raiders perpetuates a game climate that has end game progression in a choke hold. Nothing is meaningful in this game because players like you want everything to be a participation ribbon. You are literally killing your own game, not even casual players can be bothered to log in these days due to how underwhelming this game is and how poorly it motivates players.
but go on, evil raiders are the real problem, lol.
Last edited by zosia; 09-06-2016 at 12:01 AM.


exactly what extreme have I taken? where have I demonized casual players? When I have said that casual players don't deserve anything? Please show me where I throw the entire casual community under the bus the way hayward is throwing the raid community under the bus.
I often suggest two progression paths for raiders and non-raiders respectively. Unlike Hayward, I actually make suggestions for BOTH parts of the community rather than just saying raiders should have absolutely everything.
People like you are the problem. You are assuming that just because I say something you don't like that I don't want to see the casual community flourish. Hayward would happily hurt the raiding community because he dislikes those players. Grow a thicker skin.
Last edited by zosia; 09-06-2016 at 12:27 AM.
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