Just heard this on a youtube video and as a long time DnD player it resonated. THIS is what is missing from the mmo community. Something that binds us so strongly as table top gamers is so lacking in online gaming.

"The point of DnD is not to win or become the strongest player in your group. It's to learn to work together so that each players advantages can be used for the entire parties benefit."

When the reset button is constantly being hit and rewards are equal for soloists and overall pretty limited how can you learn what is best for a group? Add that to content that is fairly limited and discarded quickly, bottlenecking things more and battle that is more hitting 1 2 3 than thinking on your feet. People cannot fight in a group dynamic and groups have a hard time staying together because there is no need for them to.

Where is the adventure in adventuring?

Maybe the devs should look away from what WoW is doing and take a look at what table top games are doing. Or just get creative and think of something unique, interesting and innovative themselves (but let's face it, we know that isn't going to happen anymore, at least not in XIV).

This is not a criticism btw, just an ahhhhhh ok moment followed with a bleeeerg one