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  1. #11
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    You mean people like to fight with people watching, there is nothing gratifying fighting something in the open world.

    I don't think it really works like that, as long as the dev team provide enough reason to explore the world, ie interesting quests and such there will never be an issue of people not making use of the maps.

    Wow for instance has quest chains which guide players from one map to the next, people claim that all people do is sit in the cities and use the dungeon finder but its far from the truth.
    (1)
    Last edited by Jinko; 11-09-2011 at 09:51 AM.

  2. #12
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Jinko View Post
    Explain why please.

    I.e pros and cons.
    First of all, there wont be a Time Limit.

    Pro's:

    - You can farm certain NM's for the multiple Pop-items, you would need, whenever you want without Time-pressure.
    - You could/have to explore different Zones
    - You could/have to farm with multiple Parties at multiple NM' Spams against/along with other Linkshells. ( Challenging )
    - After obtaining the needed Pop-Item you can go and Pop the HNM/First Tier NM. People can watch. ( Fun/Entertaining/Teaching)
    - A lot of posibilites to add higher Tier Pop-NM's over the existing ones. I.e. ZNM's.

    That are some of my personal Pro's and there are a couple more tho.

    The only Con coming into my head is the challenging aspect, where you maybe have to fight with other Shells for a certain NM, which drops one of the Pop-items. Some would maybe not like the challenge with other Linkshells.
    (6)

  3. #13
    Player

    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    203
    Quote Originally Posted by Brannigan View Post
    Spawn items are swell and so are instances
    I am for variety. A little bit of everything
    (2)

  4. #14
    Player
    Jinko's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Ok but you can basically do this with the current faction leve NM's its not really that much different is it ?#
    I mean farming faction points / farming pop items.

    They could also remove time limits in instances, its a very odd decision they even put them on dungeons in the frst place, it kind of goes back to how BCNM used to have time limits, I can't think of any other MMO's having time limits in dungeons besides enrage timers on individual bosses. (but thats something completely different)
    (1)

  5. #15
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by Nero View Post
    First of all, there wont be a Time Limit.

    Pro's:

    - You can farm certain NM's for the multiple Pop-items, you would need, whenever you want without Time-pressure.
    - You could/have to explore different Zones
    - You could/have to farm with multiple Parties at multiple NM' Spams against/along with other Linkshells. ( Challenging )
    - After obtaining the needed Pop-Item you can go and Pop the HNM/First Tier NM. People can watch. ( Fun/Entertaining/Teaching)
    - A lot of posibilites to add higher Tier Pop-NM's over the existing ones. I.e. ZNM's.

    That are some of my personal Pro's and there are a couple more tho.

    The only Con coming into my head is the challenging aspect, where you maybe have to fight with other Shells for a certain NM, which drops one of the Pop-items. Some would maybe not like the challenge with other Linkshells.
    Instances don't have to have a time limit. There are plenty of examples of that in this game, let alone other games.
    You can and have to explore instance zones too.
    Most people don't like to fight over content.
    Stroking your ego is not a good enough reason to add something.
    Higher tier NMs can be added regardless of instance or open world. The method of distribution is irrelevant.

  6. #16
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Pop NM Pros:

    You can stock up and do multiple kills

    You can get help more easily by securing the Pop items

    You are not limited on the number of friend who can participate

    You can meet people while you do them

    You can increase or reduce competition as desired

    Allows for all areas of the game to have Bosses implemented.

    You do not have to build new dungeons to create more challenges

    You do not have to implement random restrictions such as time limits and level minimums

    You can dedicated enemies to specific drops reducing Randomness and Frustration with loot

    I'm sure there are more that I'm not remembering atm..

    Cons to Instances:

    They require restrictions to prevent becoming dated to fast

    Dev resources have to be heavily dedicated to them detracting from all other aspects of the game

    You cannot meet new people inside

    You are typically pigeon holed on strategies because of balancing difficulties.

    Drops have to be implimented for every class to make things fair

    Getting help becomes more difficult as more people complete the instance and get there drop

    Drops become ecessively rare because there are too many possible drops

    Restrictions on the number of participants causes freinds to get left out
    (4)
    Last edited by Kiote; 11-09-2011 at 10:33 AM.

  7. #17
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Oh yea lets not forget they already said that Odin will be an open world spawn, that to me suggest they haven't completely given up on open world content.
    (1)

  8. #18
    Player
    Kiote's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Jinko View Post
    Oh yea lets not forget they already said that Odin will be an open world spawn, that to me suggest they haven't completely given up on open world content.
    They also said they were gonna keep things like beastman strong holds, but it's really not the same thing as a dungeon.

    Crawlers Nest

    Garlage Citidel

    Catsle Oz

    Castle Zvahl Bailey

    Things like this are necessarily to have an exciting world. A couple fences around some Beastman is not the same thing. We need exploration of the dugeon crawling type. Open field exploration is kool, but its not the same feeling as pushing your way through the maze of a deep dungeon in the hopes of finding cool treasure or a rare spawn.
    (4)
    Last edited by Kiote; 11-09-2011 at 10:41 AM.

  9. #19
    Player
    Nero's Avatar
    Join Date
    Mar 2011
    Posts
    1,671
    Character
    Karon Mephisto
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Wynn View Post
    Instances don't have to have a time limit. There are plenty of examples of that in this game, let alone other games.
    Huh? Name me 1 Instance in this Game which dont have a Time Limit and includes a Higher Tier NM and the posibility of gaining Endgame-Gear.

    Quote Originally Posted by Wynn View Post
    Most people don't like to fight over content.
    Yep, that is what i meant by the Con which came into my head.

    Quote Originally Posted by Wynn View Post
    Stroking your ego is not a good enough reason to add something.
    Higher tier NMs can be added regardless of instance or open world. The method of distribution is irrelevant.
    Actually i LIKE to watch other Linkshells killing big Stuff. I always like it in FFXI. Even if we didnt get the claim i stayed to watch the fight and sometimes a lot of Fun happend when the other Group wiped. Its entertaining to a certain kind of group. I cant watch Stuff in Instances unless they are streaming it somewhere.
    (4)

  10. #20
    Player
    PSxpert2011's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,383
    Character
    Psxpert Sylph
    World
    Excalibur
    Main Class
    Pugilist Lv 50
    Well, there's alredy NMs poping after ten seconds of death... (well, maybe not that fast).

    I think all categories of NMs should be created! Starting with the basic kind... "Time-based Spawning NMs", then "Time-based spawning HNMs!" Then you have the BCNMs and the KSNMS...(wait, this was done before!). Maybe some equivalent.

    There's the famous Notorious Monsters which appear by tiers after tier after tier after you gather the right items... leading to "Pop-NMs". Some NMs can spawn under certain conditions like rain, or fire weather or dark weather (...hold on, I'm de-railing again).

    *I would certainly improve the way Notorious Monsters enter the scene and exit (as in dyeing). Making a cinematic entrance and exit would be very "Final Fantasy-ish"... What would be more epic than a NM mole suddenly appearing (because it was force-popped) while borrowing out of the ground- a giant earthquake, exploding dirt and rocks flying everywhere and it's glowing yellow (the color of earth), with red beady eyes of e-v-i-l!

    THen there's the lottery spawns (which are my favorite) and then the "Kill-the-Place-holder NM" (another favorite).

    They all may be re-introduced, I'm not really sure how else we can find NMs, unless they're in special timed dungeons like now. Try to suggest new ideas like *mine. =)
    (4)


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